WoW:API ActionButtonUp: Difference between revisions
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{{protectedapi|2.0|}} | {{protectedapi|2.0|}} | ||
{{framexmlfunc|FrameXML/ActionButton.lua}} __NOTOC__ | <br>{{framexmlfunc|FrameXML/ActionButton.lua}} __NOTOC__ | ||
Revision as of 00:44, 15 July 2008
This function is PROTECTED, and can only be called from Blizzard code.
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- This function is implemented in Lua here FrameXML/ActionButton.lua.
ActionButtonUp(buttonID [, onSelf]);
Releases the specified action button.
Parameters
Arguments
- (Number buttonID [,onSelf])
- buttonID
- The button ID of the button to release (Integers from 1 to 12)
- onSelf
- if evaluates to true, casts on yourself no matter the target (See API CastSpellByName)
Returns
- nil
Example
ActionButtonUp(1);
Result
- Checks if BonusActionBarFrame is Visible.
- On True -
- Checks if BonusActionButton1 is in state PUSHED.
- On True -
- Changes BonusActionButton1 to state NORMAL.
- If currently editing/writing macro saves the action.
- Uses the action associated with the BonusActionButton1
- Checks if it's the current action.
- If True -
- Changes Button 1's SetChecked value to 1.
- Else -
- Changes Button 1's SetChecked value to 0.
- Returns - Ending Function call.
- Checks if ActionButton1 is in state PUSHED.
- On True -
- Changes ActionButton1 to state NORMAL.
- If currently editing/writing macro saves the action.
- Uses the action associated with the ActionButton1.
- Checks if it's the current action.
- If True -
- Changes Button 1's SetChecked value to 1.
- Else -
- Changes Button 1's SetChecked value to 1.
Description
- Changes buttonID's state to NORMAL.
- NOTE: Works with ActionBarFrame & BonusActionBarFrame.