WoW:API CreateFrame: Difference between revisions
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(corrected 3rd argument, noted the information from slouken that it needs to be an actual ui object and not a string) |
(Reformat. Add info on "inheritsFrame" parameter added in 1.11.) |
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{{wowapi}} __NOTOC__ | |||
Creates a new UI frame. | Creates a new UI frame. | ||
newFrame = CreateFrame("frameType", "frameName", parentFrame[, "inheritsFrame"]); | |||
== Parameters == | |||
=== Arguments === | |||
:;frameType : String - Type of the frame to be created (XML tag name): "Frame", "Button"... etc. | :;frameType : String - Type of the frame to be created (XML tag name): "Frame", "Button"... etc. | ||
:;frameName : String - Name of the newly created frame. If nil, no frame name is assigned. | :;frameName : String - Name of the newly created frame. If nil, no frame name is assigned. | ||
:;parentFrame : Frame - The frame object that will be used as the created Frame's parent (cannot be a string!) | :;parentFrame : Frame - The frame object that will be used as the created Frame's parent (cannot be a string!) | ||
:;inheritsFrame : String - Name of a (virtual) frame to inherit (the same as in XML) | |||
=== Returns === | |||
:;newFrame : Frame - Pointer to the newly created frame. | :;newFrame : Frame - Pointer to the newly created frame. | ||
== Example == | |||
Result: displays the horde and alliance insignias in the middle of the screen. | Result: displays the horde and alliance insignias in the middle of the screen. | ||
local f = CreateFrame("Frame",nil,UIParent) | local f = CreateFrame("Frame",nil,UIParent) | ||
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== Notes == | |||
* CreateFrame() was added in 1.10 | |||
* The fourth argument, inheritFrame, was added in 1.11 |
Revision as of 01:34, 21 June 2006
← WoW API < CreateFrame
Creates a new UI frame.
newFrame = CreateFrame("frameType", "frameName", parentFrame[, "inheritsFrame"]);
Parameters
Arguments
- frameType
- String - Type of the frame to be created (XML tag name): "Frame", "Button"... etc.
- frameName
- String - Name of the newly created frame. If nil, no frame name is assigned.
- parentFrame
- Frame - The frame object that will be used as the created Frame's parent (cannot be a string!)
- inheritsFrame
- String - Name of a (virtual) frame to inherit (the same as in XML)
Returns
- newFrame
- Frame - Pointer to the newly created frame.
Example
Result: displays the horde and alliance insignias in the middle of the screen.
local f = CreateFrame("Frame",nil,UIParent) f:SetFrameStrata("BACKGROUND") f:SetWidth(128) -- Set These to whatever height/width is needed f:SetHeight(64) -- for your Texture local t = f:CreateTexture(nil,"BACKGROUND") t:SetTexture("Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Factions.blp") t:SetAllPoints(f) f.texture = t f:SetPoint("CENTER",0,0) f:Show()
Notes
- CreateFrame() was added in 1.10
- The fourth argument, inheritFrame, was added in 1.11