WildStar:CVAR lod renderTargetScale: Difference between revisions
m (Bear moved page WildStar/CVAR lod renderTargetScale to //CVAR lod renderTargetScale) |
m (Bear moved page //CVAR lod renderTargetScale to CVAR lod renderTargetScale without leaving a redirect) |
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Revision as of 05:01, 9 August 2023
Template:CVAR lod renderTargetScale/cvar Is a render option that scales the actual 3D-world render resolution relative to current screen resolution. Lower is more performant. Does work in windowed mode.
- 0.25, 0.5, 0.75 - render lower than screen resolution.
- 1 (default) - render same as current screen resolution.
- 1.25, ... - render higher than screen resolution.
lod.renderTargetScale = 1 /eval Apollo.SetConsoleVariable("lod.renderTargetScale", 1)
UI
Found on the 'Esc menu' video tab settings as the 'Render Target Scale' option.
- 0.5, 0.75, 1, 1.25?, 1.5, ... - As a 'stepped' slider control.
Summary
This setting for lower values causes the 3D-world to be rendered effectively similar to choosing a full-screen resolution, in game, that's well below the native resolution of a flat panel display. For all intents in purposes will increase performance for somewhat similar reasons.
Values higher is assumed regular world geometry would be rendered at a higher resolution first and then scaled down for display current resolution, than normal instead. This feature is useful for gaining similar performance to lower resolution full screen, but works in windowed mode.
Notes
- As of Template:CVAR lod renderTargetScale/patch, is no longer listed on UI config menu.