WoW:CVar gxTextureCacheSize: Difference between revisions

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This CVar is not used together with [[CVar gxApi|gxApi]] "d3d9ex", only "opengl" and "direct3d".
__NOTOC__


If [[CVar gxTextureCacheSize|gxTextureCacheSize]] is set to 0, the client will try to pick a reasonable default value for your settings.
===This CVar only works with [[CVar gxApi|gxApi]] being set to "d3d9ex" ===


From a [http://forums.worldofwarcraft.com/thread.html?topicId=22748996420&sid=1 Blizzard's response]:
This CVar controls how much of your graphics card's onboard memory is allocated to textures in-game.
gxTextureCacheSize should be set to something under what your graphic card has direct memory access to. If it's a 1 GB card, you should maybe give it something under that, like 800 if you're doing nothing else on the card. If you multitask and you're on Vista or 7, it's best to use a lower number or let the game manage it on its own. Keep in mind that gxTextureCacheSize only functions in d3d9ex mode.


==Example==
==Default Setting==
To allow 128MB of GPU memory to be used for textures, add the following line to your Config.WTF file:
;0 :Allows the client to set the cache size
 
==Possible Settings==
{{Bluepost
|poster=Datth
|title=Quick Question on Two WTF Settings
|date=01/23/2010 11:05:56 AM EST
|body='''gxTextureCacheSize''' should be set to something under what your graphic card has direct memory access to. If it's a 1 GB card, you should maybe give it something under that, like 800 if you're doing nothing else on the card. If you multitask and you're on Vista or 7, it's best to use a lower number or let the game manage it on its own.
|link=http://forums.worldofwarcraft.com/thread.html?topicId=22748996420&sid=1}}
   
 
==Changing this setting==
This [[Console variables|CVar]] requires a game engine restart to go into effect.
In-game, type the following
/console gxTextureCacheSize ''setting''
Do NOT Alt-F4 out of wow or this CVar will not be applied when you load WoW again.
 
 
Alternatively, you can exit wow, open the [[Config.wtf]] file, and add the following line:
SET gxTextureCacheSize ''setting''
 
==Patches==
{{Patch 3.3.0|note=Added}}


SET gxTextureCacheSize "128"
[[Category:Console variables|gxTextureCacheSize]]
[[Category:Console variables|gxTextureCacheSize]]

Revision as of 19:17, 27 March 2010


This CVar only works with gxApi being set to "d3d9ex"

This CVar controls how much of your graphics card's onboard memory is allocated to textures in-game.

Default Setting

0
Allows the client to set the cache size

Possible Settings

Blizz.gif
Quick Question on Two WTF Settings | 2010-01-23 16:05 | <span style="color:#ffac04;">Datth</span>
gxTextureCacheSize should be set to something under what your graphic card has direct memory access to. If it's a 1 GB card, you should maybe give it something under that, like 800 if you're doing nothing else on the card. If you multitask and you're on Vista or 7, it's best to use a lower number or let the game manage it on its own.

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Changing this setting

This CVar requires a game engine restart to go into effect. In-game, type the following

/console gxTextureCacheSize setting

Do NOT Alt-F4 out of wow or this CVar will not be applied when you load WoW again.


Alternatively, you can exit wow, open the Config.wtf file, and add the following line:

SET gxTextureCacheSize setting

Patches

Template:Patch 3.3.0