WoW:API GetInstanceInfo: Difference between revisions
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name, type, difficultyIndex, difficultyName, maxPlayers, | name, type, difficultyIndex, difficultyName, maxPlayers, | ||
dynamicDifficulty, isDynamic, instanceMapId = GetInstanceInfo() | dynamicDifficulty, isDynamic, instanceMapId, lfgID = GetInstanceInfo() | ||
== Returns == | == Returns == | ||
# name (string) - the name of the instance (localized), otherwise the continent name (eg: Eastern Kingdoms, Kalimdor, Northrend, Outland) | # name (string) - the name of the instance (localized), otherwise the continent name (eg: Eastern Kingdoms, Kalimdor, Northrend, Outland) | ||
# type (string) - "none" if the player is not in an instance, "party" if in party, "raid" if in a raid, "pvp" for battleground. | # type (string) - "none" if the player is not in an instance, "party" if in party, "raid" if in a raid, "pvp" for battleground. Many of following result values will be nil or otherwise useless in the case of "none". | ||
# difficultyIndex (number) - the difficulty of the instance (see Details) | # difficultyIndex (number) - the difficulty of the instance (see Details) | ||
# difficultyName (string) - the difficulty of the instance ("10 Player", "25 Player (Heroic)", etc) | # difficultyName (string) - the difficulty of the instance ("10 Player", "25 Player (Heroic)", etc) | ||
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# isDynamic (Boolean) - If the instance difficulty can be changed while zoned in | # isDynamic (Boolean) - If the instance difficulty can be changed while zoned in | ||
# instanceMapID (number) - [[InstanceMapID]] for the instance. not the same as [[MapID]]. | # instanceMapID (number) - [[InstanceMapID]] for the instance. not the same as [[MapID]]. | ||
# lfgID (number) | |||
== Details == | == Details == |
Revision as of 10:53, 20 February 2018
Returns information about the current instances the player is in.
name, type, difficultyIndex, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceMapId, lfgID = GetInstanceInfo()
Returns
- name (string) - the name of the instance (localized), otherwise the continent name (eg: Eastern Kingdoms, Kalimdor, Northrend, Outland)
- type (string) - "none" if the player is not in an instance, "party" if in party, "raid" if in a raid, "pvp" for battleground. Many of following result values will be nil or otherwise useless in the case of "none".
- difficultyIndex (number) - the difficulty of the instance (see Details)
- difficultyName (string) - the difficulty of the instance ("10 Player", "25 Player (Heroic)", etc)
- maxPlayers (number) - maximum number of players permitted inside
- dynamicDifficulty (number) - For dynamic instances: 0=Normal 1=Heroic
- isDynamic (Boolean) - If the instance difficulty can be changed while zoned in
- instanceMapID (number) - InstanceMapID for the instance. not the same as MapID.
- lfgID (number)
Details
Notes
- difficultyIndex "difficulty level" is the difficulty mode like 10 / 25 player and described in GetInstanceDifficulty()
- Is isDynamic is only useful in places like Icecrown Citadel where the difficulty mode can be changed on the fly.
- mapID allows absolute identification of current instance without using localized names or other more complex means.
Patches
- Added in 3.2, additional return values added in 3.3
- In dynamic instances, difficultyIndex will only be 1 for 10man, or 2 25man.
- In 5.0.4 dynamicDifficulty and difficultyIndex have changed. difficultyIndex is now used to determine a dynamic instance like heroic as well as 10 / 25 modes. dynamicDifficulty returns 0.
- With 5.0.4 continents are considered 'instances', so when not inside an instance you are in a continent 'instance'.
- mapID added in Patch 5.0.4