WoW:API JoinPermanentChannel: Difference between revisions

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(New page: {{wowapi}} Seems to have the same effect as API_JoinChannelByName. Joins the channel with the specified name. A player can be in a maximum of 10 chat channels. In opposite to [[API_Jo...)
 
m (Move page script moved page API JoinPermanentChannel to API JoinPermanentChannel without leaving a redirect)
 
(No difference)

Latest revision as of 04:46, 15 August 2023

WoW API < JoinPermanentChannel

Seems to have the same effect as API_JoinChannelByName.

Joins the channel with the specified name. A player can be in a maximum of 10 chat channels. In opposite to API_JoinTemporaryChannel the channel will be re-joined after relogging.

type, name = JoinPermanentChannel("channelName" [,"password" [,frameID[, hasVoice]]])

Parameters[edit]

(copy/paste from API_JoinChannelByName)

Arguments[edit]

channelName
String - The name of the channel to join
You can't use the "-" character in channelName (patch 1.9)
password
String (optional) - The channel password, nil if none.
frameID
Number (optional) - The chat frame ID number to add the channel to. Use Frame:GetID() to retrieve it for chat frame objects.
hasVoice
Boolean (1/nil) - Enable voice chat for this channel.

Returns[edit]

type
Number - The type of channel. 0 for a undefined channel, 1 for the zone General channel, etc
name
String - The name of the channel (Ohklus: seems to be nil for most channels).

Example[edit]

(copy/paste from API_JoinChannelByName)

JoinPermanentChannel("Mammoth", "thesane", ChatFrame1:GetID(), 1);