WoW:API JoinPermanentChannel: Difference between revisions
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(New page: {{wowapi}} Seems to have the same effect as API_JoinChannelByName. Joins the channel with the specified name. A player can be in a maximum of 10 chat channels. In opposite to [[API_Jo...) |
m (Move page script moved page API JoinPermanentChannel to API JoinPermanentChannel without leaving a redirect) |
(No difference)
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Latest revision as of 04:46, 15 August 2023
← WoW API < JoinPermanentChannel
Seems to have the same effect as API_JoinChannelByName.
Joins the channel with the specified name. A player can be in a maximum of 10 chat channels. In opposite to API_JoinTemporaryChannel the channel will be re-joined after relogging.
type, name = JoinPermanentChannel("channelName" [,"password" [,frameID[, hasVoice]]])
Parameters[edit]
(copy/paste from API_JoinChannelByName)
Arguments[edit]
- channelName
- String - The name of the channel to join
- You can't use the "-" character in channelName (patch 1.9)
- password
- String (optional) - The channel password, nil if none.
- frameID
- Number (optional) - The chat frame ID number to add the channel to. Use Frame:GetID() to retrieve it for chat frame objects.
- hasVoice
- Boolean (1/nil) - Enable voice chat for this channel.
Returns[edit]
- type
- Number - The type of channel. 0 for a undefined channel, 1 for the zone General channel, etc
- name
- String - The name of the channel (Ohklus: seems to be nil for most channels).
Example[edit]
(copy/paste from API_JoinChannelByName)
JoinPermanentChannel("Mammoth", "thesane", ChatFrame1:GetID(), 1);