WoW:UnitFlag: Difference between revisions
Jump to navigation
Jump to search
(No difference)
|
Latest revision as of 04:49, 15 August 2023
Constants[edit]
Constant | bitfield | ||||||||
---|---|---|---|---|---|---|---|---|---|
Type | |||||||||
COMBATLOG_OBJECT_TYPE_MASK | 0x | 0 | 0 | 0 | 0 | F | C | 0 | 0 |
COMBATLOG_OBJECT_TYPE_OBJECT | 0x | 0 | 0 | 0 | 0 | 4 | 0 | 0 | 0 |
COMBATLOG_OBJECT_TYPE_GUARDIAN | 0x | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 |
COMBATLOG_OBJECT_TYPE_PET | 0x | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 |
COMBATLOG_OBJECT_TYPE_NPC | 0x | 0 | 0 | 0 | 0 | 0 | 8 | 0 | 0 |
COMBATLOG_OBJECT_TYPE_PLAYER | 0x | 0 | 0 | 0 | 0 | 0 | 4 | 0 | 0 |
Controller | |||||||||
COMBATLOG_OBJECT_CONTROL_MASK | 0x | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 0 |
COMBATLOG_OBJECT_CONTROL_NPC | 0x | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 0 |
COMBATLOG_OBJECT_CONTROL_PLAYER | 0x | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 |
Reaction | |||||||||
COMBATLOG_OBJECT_REACTION_MASK | 0x | 0 | 0 | 0 | 0 | 0 | 0 | F | 0 |
COMBATLOG_OBJECT_REACTION_HOSTILE | 0x | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0 |
COMBATLOG_OBJECT_REACTION_NEUTRAL | 0x | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 |
COMBATLOG_OBJECT_REACTION_FRIENDLY | 0x | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 |
Controller affiliation | |||||||||
COMBATLOG_OBJECT_AFFILIATION_MASK | 0x | 0 | 0 | 0 | 0 | 0 | 0 | 0 | F |
COMBATLOG_OBJECT_AFFILIATION_OUTSIDER | 0x | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 |
COMBATLOG_OBJECT_AFFILIATION_RAID | 0x | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 |
COMBATLOG_OBJECT_AFFILIATION_PARTY | 0x | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
COMBATLOG_OBJECT_AFFILIATION_MINE | 0x | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
Special cases (non-exclusive) | |||||||||
COMBATLOG_OBJECT_SPECIAL_MASK | 0x | F | F | F | F | 0 | 0 | 0 | 0 |
COMBATLOG_OBJECT_NONE | 0x | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
COMBATLOG_OBJECT_RAIDTARGET8 | 0x | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 |
COMBATLOG_OBJECT_RAIDTARGET7 | 0x | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
COMBATLOG_OBJECT_RAIDTARGET6 | 0x | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
COMBATLOG_OBJECT_RAIDTARGET5 | 0x | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
COMBATLOG_OBJECT_RAIDTARGET4 | 0x | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 |
COMBATLOG_OBJECT_RAIDTARGET3 | 0x | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 |
COMBATLOG_OBJECT_RAIDTARGET2 | 0x | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 |
COMBATLOG_OBJECT_RAIDTARGET1 | 0x | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 |
COMBATLOG_OBJECT_MAINASSIST | 0x | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 |
COMBATLOG_OBJECT_MAINTANK | 0x | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 |
COMBATLOG_OBJECT_FOCUS | 0x | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 |
COMBATLOG_OBJECT_TARGET | 0x | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 |
Explanation[edit]
A unit can only be one type from each of the following four categories:
- Type
- Controller
- Reaction
- Controller affiliation
Here’s a quick explanation of how these flags are broken down:
Type[edit]
This is the way the unit is currently being controlled:
- Units directly controlled by humans are players.
- Units controlled by the server are NPCs.
- Pets are units controlled by a player or NPC.
- Guardians are automatons that are not controlled, but automatically defend their master.
- Objects are everything else, such as Traps.
The result is that these bits can tell you what kind of unit that combat log object was.
Controller[edit]
This is who currently controls this object. It can only be controlled by a physical human player or by a server NPC.
Reaction[edit]
This is the unit’s faction reaction, relative to you. Anything that hates you is Hostile, anything that is friendly with you is Friendly, everything else is Neutral.
Controller affiliation[edit]
A unit’s controller affiliation is the unit’s controller relationship relative to YOU. Either it is controlled by you, your party, your raid or someone else.
|
Outsiders |
Example[edit]
- A player who is dueling you is 0x0548 (A hostile player controlled by an outsider physical human being)
- A player who was mind controlled by another player that attacks you is 0x1148 (A hostile pet who is controlled by an outsider player)
- Since 0x1148 can also be an enemy player's pet you need to check the unit GUID to know if it's an enemy pet or a player character.
- A player who was charmed by a NPC is 0x1248 (A hostile pet controlled by an outsider NPC)
if bit.band(UnitFlag, COMBATLOG_OBJECT_CONTROL_PLAYER) > 0 then print("Controller: a player") end