WoW:USERAPI RunSlashCmd: Difference between revisions
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m (catfix) |
(Apparently the frame does need to be named.) |
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-- Create our editbox (may not need a name, untested) | -- Create our editbox (may not need a name, untested) | ||
local editbox = CreateFrame("EditBox", "myEditBox", UIParent, "ChatFrameEditBoxTemplate") | local editbox = CreateFrame("EditBox", "myEditBox", UIParent, "ChatFrameEditBoxTemplate") | ||
editbox:SetText("/command here") | |||
ChatEdit_SendText(editbox) | |||
However as of 3.3.5 you must set the chatFrame variable on your editbox before the OnLoad function runs. So if you want to use the above code you need to create the frame in XML or create a template and then use that template to create the frame. | |||
<EditBox name="MyAddOnEditBoxTemplate" inherits="ChatFrameEditBoxTemplate" virtual="true"> | |||
<Scripts> | |||
<OnLoad> | |||
self.chatFrame = self:GetParent(); | |||
ChatEdit_OnLoad(self); | |||
</OnLoad> | |||
</Scripts> | |||
</EditBox> | |||
And then use: | |||
-- Create our editbox | |||
local editbox = CreateFrame("EditBox", "MyAddOnEditBox", UIParent, "MyAddOnEditBoxTemplate") | |||
editbox:SetText("/command here") | editbox:SetText("/command here") |
Revision as of 23:22, 27 June 2010
Thanks to cladhaire and Josh_Borke for all the effort in coming up with this code that allows you to pass a /command to wow from a lua script. The following code is cladhaire's final product
local _G = _G local function RunSlashCmd(cmd) local slash, rest = cmd:match("^(%S+)%s*(.-)$") for name in pairs(SlashCmdList) do local i = 1 local slashCmd repeat slashCmd = _G["SLASH_"..name..i] if slashCmd == slash then -- Call the handler SlashCmdList[name](rest) return true end i = i + 1 until not slashCmd end end
Usage
RunSlashCmd("/help") RunSlashCmd("/addon do this")
Try
local t={}; t.GetText = function(self) return self.text end; local function RunSlash(slash) t.text = slash; ChatEdit_ParseText(t) end
Alternative
Another method to accomplish the same effect is to insert the command into an editbox and send the command. Note that it's usually better to do this with your own EditBox to avoid taint or conflicts with user input into the default editbox.
-- Create our editbox (may not need a name, untested) local editbox = CreateFrame("EditBox", "myEditBox", UIParent, "ChatFrameEditBoxTemplate") editbox:SetText("/command here") ChatEdit_SendText(editbox)
However as of 3.3.5 you must set the chatFrame variable on your editbox before the OnLoad function runs. So if you want to use the above code you need to create the frame in XML or create a template and then use that template to create the frame.
<EditBox name="MyAddOnEditBoxTemplate" inherits="ChatFrameEditBoxTemplate" virtual="true"> <Scripts> <OnLoad> self.chatFrame = self:GetParent(); ChatEdit_OnLoad(self); </OnLoad> </Scripts> </EditBox>
And then use:
-- Create our editbox local editbox = CreateFrame("EditBox", "MyAddOnEditBox", UIParent, "MyAddOnEditBoxTemplate") editbox:SetText("/command here") ChatEdit_SendText(editbox)