WoW:CVar gxApi: Difference between revisions
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{{cvar}} | |||
Switches between 3d engines. Accepts ''d3d9'', ''d3d11'', ''gll'' or ''opengl'' as parameters. | Switches between 3d engines. Accepts ''d3d9'', ''d3d11'', ''gll'' or ''opengl'' as parameters. | ||
Revision as of 23:46, 19 September 2013
Switches between 3d engines. Accepts d3d9, d3d11, gll or opengl as parameters.
Windows
Default
- d3d9
- DirectX 9.0c Memory management system 2.0
Possible Settings
- opengl
- Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself
- d3d11
- New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards
Macintosh
Default
- GLL
- Rewrite of OpenGL, allowing for more graphics card usage, resulting in higher fps.
gxApi OpenGL/GLL (Updated for 3.3.3)... | 2010-02-09 23:37 | <span style="color:#ffac04;">S4d1k</span>
Requirements for GLL:
- Intel processor
- MacOS X 10.5.7 or later
- (Intel GMA 950 is not supported for now)
Possible Settings
- opengl
- Recommended for most users
Patch changes
Template:Wotlk-inline/Template:Cata-inline <span style="" title="Patch 4.0.1">Patch 4.0.1</span> (patch date::12-Oct-2010):
- DirectX11 compatibility mode added - "d3d11"
- DirectX 9.0c functionality replaced with DirectX 9.0c Memory management system 2.0 (previously d3d9ex)
Template:Patch 3.3.3 Template:Patch 3.3.2 Template:Patch 3.3.0 Template:Patch 3.2.0