WoW:API UnitIsTappedByPlayer: Difference between revisions
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UnitIsTappedByPlayer - Documentation by John
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if (UnitIsTapped("target")) and (not UnitIsTappedByPlayer("target")) then | if (UnitIsTapped("target")) and (not UnitIsTappedByPlayer("target")) then | ||
-- | -- Target is tapped by another player | ||
end | end | ||
---- | ---- | ||
__NOTOC__ | __NOTOC__ | ||
{{Template:WoW API}} | {{Template:WoW API}} |
Revision as of 12:52, 5 July 2006
Checks to see if a unit is tapped by the player
local isTapped = UnitIsTappedByPlayer(unit);
- Arguments
- unit (UnitID)
- the unit name (e.g., "target")
- Returns
- isTapped
- true if the unit is tapped by current player, false otherwise.
- Example
if (UnitIsTappedByPlayer("target")) then -- Target is tapped by player end
- Example used in conjunction with UnitIsTapped
if (UnitIsTapped("target")) and (not UnitIsTappedByPlayer("target")) then -- Target is tapped by another player end