WoW:API UnitIsVisible: Difference between revisions
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:The game client can see objects (including units) that the server has told it to load (and has not yet told it to unload). The server provides objects in a 100-yard radius, but seems to load them in batches. | :The game client can see objects (including units) that the server has told it to load (and has not yet told it to unload). The server provides objects in a 100-yard radius, but seems to load them in batches. | ||
:This does not check for line-of-sight, only for game client visibility. |
Revision as of 00:50, 6 November 2007
← WoW API < UnitIsVisible
Indicates whether the game client (rather than the player) can see unit.
- Arguments
- (String unit)
- unit
- UnitId of the unit
- Returns
- vis
- Number - 1 if client can see unit, nil if not
- Details
- The game client can see objects (including units) that the server has told it to load (and has not yet told it to unload). The server provides objects in a 100-yard radius, but seems to load them in batches.
- This does not check for line-of-sight, only for game client visibility.