WoW:API GetPetHappiness: Difference between revisions
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m (type: 'happiness' should be 'loyalty' for loyaltyRate) |
(Reformating to API Template) |
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{{wowapi}} | |||
Returns the pet's happiness, damage percentage, and loyalty gain rate. | Returns the pet's happiness, damage percentage, and loyalty gain rate. | ||
happiness, damagePercentage, loyaltyRate = GetPetHappiness() | happiness, damagePercentage, loyaltyRate = GetPetHappiness() | ||
== Parameters == | |||
=== Arguments === | |||
:none | |||
=== Returns === | |||
:happiness, damagePercentage, loyaltyRate | |||
; | :;happiness : Number - the numerical happiness value of the pet (1 = unhappy, 2 = content, 3 = happy) | ||
: | :;damagePercentage : Number - damage modifier, happiness affects this (unhappy = 75%, content = 100%, happy = 125%) | ||
: | :;loyaltyRate : Number - the rate at which your pet is currently gaining loyalty (< 0, losing loyalty, > 0, gaining loyalty) | ||
: | |||
{ | == Example == | ||
happiness, damagePercentage, loyaltyRate = GetPetHappiness() | |||
if not happiness then | |||
DEFAULT_CHAT_FRAME:AddMessage("No Pet") | |||
else | |||
local happy = ({"Unhappy", "Content", "Happy"})[happiness] | |||
local loyalty = loyaltyRate > 0 and "gaining" or "losing" | |||
DEFAULT_CHAT_FRAME:AddMessage("Pet is " .. ) | |||
DEFAULT_CHAT_FRAME:AddMessage("Pet is doing " .. damagePercentage .. "% damage") | |||
DEFAULT_CHAT_FRAME:AddMessage("Pet is " .. loyalty .. " loyalty") | |||
end |
Revision as of 02:04, 15 September 2006
Returns the pet's happiness, damage percentage, and loyalty gain rate.
happiness, damagePercentage, loyaltyRate = GetPetHappiness()
Parameters
Arguments
- none
Returns
- happiness, damagePercentage, loyaltyRate
- happiness
- Number - the numerical happiness value of the pet (1 = unhappy, 2 = content, 3 = happy)
- damagePercentage
- Number - damage modifier, happiness affects this (unhappy = 75%, content = 100%, happy = 125%)
- loyaltyRate
- Number - the rate at which your pet is currently gaining loyalty (< 0, losing loyalty, > 0, gaining loyalty)
Example
happiness, damagePercentage, loyaltyRate = GetPetHappiness() if not happiness then DEFAULT_CHAT_FRAME:AddMessage("No Pet") else local happy = ({"Unhappy", "Content", "Happy"})[happiness] local loyalty = loyaltyRate > 0 and "gaining" or "losing" DEFAULT_CHAT_FRAME:AddMessage("Pet is " .. ) DEFAULT_CHAT_FRAME:AddMessage("Pet is doing " .. damagePercentage .. "% damage") DEFAULT_CHAT_FRAME:AddMessage("Pet is " .. loyalty .. " loyalty") end