WoW:API GetItemInfo: Difference between revisions
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itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, | itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, | ||
itemStackCount, itemEquipLoc, itemTexture, itemSellPrice = | itemStackCount, itemEquipLoc, itemTexture, itemSellPrice = | ||
GetItemInfo(itemID or "itemString" or "itemName" or "itemLink") | GetItemInfo(itemID or "itemString" or "itemName" or "itemLink") | ||
== Parameters == | == Parameters == | ||
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:(itemId or "[[itemString]]" or "itemName" or "[[itemLink]]") | :(itemId or "[[itemString]]" or "itemName" or "[[itemLink]]") | ||
:;itemId : Integer - The numeric ID of the item. ie. 12345 | :;itemId | ||
:;[[itemString]] : String - The full item ID in string format, e.g. "item:12345:0:0:0:0:0:0:0". | :: Integer - The numeric ID of the item. ie. 12345 | ||
:;[[itemString]] | |||
:: String - The full item ID in string format, e.g. "item:12345:0:0:0:0:0:0:0". | |||
:::Also supports partial [[itemString]]s, by filling up any missing ":x" value with ":0", e.g. "item:12345:0:0:0" | :::Also supports partial [[itemString]]s, by filling up any missing ":x" value with ":0", e.g. "item:12345:0:0:0" | ||
:;itemName : String - The Name of the Item, ex: "Hearthstone" | |||
:;itemName | |||
:: String - The Name of the Item, ex: "Hearthstone" | |||
:::The item must have been equiped, in your bags or in your bank once in this session for this to work. | :::The item must have been equiped, in your bags or in your bank once in this session for this to work. | ||
:;[[itemLink]] : String - The [[itemLink]], when Shift-Clicking items. | |||
:;[[itemLink]] | |||
:: String - The [[itemLink]], when Shift-Clicking items. | |||
=== Returns === | === Returns === | ||
:"itemName", "[[itemLink]]", itemRarity, itemLevel, itemMinLevel, "[[itemType]]", "itemSubType", itemStackCount, "[[itemEquipLoc]]", "invTexture" | :"itemName", "[[itemLink]]", itemRarity, itemLevel, itemMinLevel, "[[itemType]]", "itemSubType", itemStackCount, "[[itemEquipLoc]]", "invTexture", "itemSellPrice" | ||
:;itemName : String - The name of the item. | :;itemName | ||
:;[[itemLink]] : String - The item Link; you will see the clickable Link instead of the string. (String, such as: "|cFFFFFFFF|Hitem:12345:0:0:0|h[Item Name]|h|r") | :: String - The name of the item. | ||
:;itemRarity : Integer - The [[API TYPE Quality|quality]] of the item. | :;[[itemLink]] | ||
:;itemLevel : Integer - The item level of this item. | :: String - The item Link; you will see the clickable Link instead of the string. (String, such as: "|cFFFFFFFF|Hitem:12345:0:0:0|h[Item Name]|h|r") | ||
:;itemMinLevel : Integer - The minimum level required to use the item, 0 meaning no level requirement. | :;itemRarity | ||
:;[[itemType]] : String - The type of the item: Armor, Weapon, Quest, Key, etc. | :: Integer - The [[API TYPE Quality|quality]] of the item. The value is 0 to 7, which represents Poor to Heirloom. | ||
:;itemSubType : String - The sub-type of the item: Enchanting, Cloth, Sword, etc. See [[itemType]]. | :;itemLevel | ||
:;itemStackCount : Integer - How many of the item per stack: 20 for Runecloth, 1 for weapon, 100 for Alterac Ram Hide, etc. | :: Integer - The item level of this item. | ||
:;[[itemEquipLoc]] : String - Where the item may be equipped, if it can. If not equippable, this is an empty string, "". The string returned is also the name of a global string variable, i.e. for "INVTYPE_HEAD", _G["INVTYPE_HEAD"] is a localized, displayable name of the location. | :;itemMinLevel | ||
:;itemTexture : String - The name and path for the inventory icon texture for the item. | :: Integer - The minimum level required to use the item, 0 meaning no level requirement. | ||
:;itemSellPrice : Integer - Items vendor value, in copper. Will need to be parsed into gold, silver, copper. Format ggggsscc. | :;[[itemType]] | ||
:: String - The type of the item: Armor, Weapon, Quest, Key, etc. | |||
:;itemSubType | |||
:: String - The sub-type of the item: Enchanting, Cloth, Sword, etc. See [[itemType]]. | |||
:;itemStackCount | |||
:: Integer - How many of the item per stack: 20 for Runecloth, 1 for weapon, 100 for Alterac Ram Hide, etc. | |||
:;[[itemEquipLoc]] | |||
:: String - Where the item may be equipped, if it can. If not equippable, this is an empty string, "". The string returned is also the name of a global string variable, i.e. for "INVTYPE_HEAD", _G["INVTYPE_HEAD"] is a localized, displayable name of the location. | |||
:;itemTexture | |||
:: String - The name and path for the inventory icon texture for the item. | |||
:;itemSellPrice | |||
:: Integer - Items vendor value, in copper. Will need to be parsed into gold, silver, copper. Format ggggsscc. | |||
== Example == | == Example == |
Revision as of 18:30, 14 September 2013
← WoW API < GetItemInfo
Return information about a specific item.
itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, itemTexture, itemSellPrice = GetItemInfo(itemID or "itemString" or "itemName" or "itemLink")
Parameters
Arguments
- (itemId or "itemString" or "itemName" or "itemLink")
- itemId
- Integer - The numeric ID of the item. ie. 12345
- itemString
- String - The full item ID in string format, e.g. "item:12345:0:0:0:0:0:0:0".
- Also supports partial itemStrings, by filling up any missing ":x" value with ":0", e.g. "item:12345:0:0:0"
- itemName
- String - The Name of the Item, ex: "Hearthstone"
- The item must have been equiped, in your bags or in your bank once in this session for this to work.
Returns
- "itemName", "itemLink", itemRarity, itemLevel, itemMinLevel, "itemType", "itemSubType", itemStackCount, "itemEquipLoc", "invTexture", "itemSellPrice"
- itemName
- String - The name of the item.
- itemLink
- String - The item Link; you will see the clickable Link instead of the string. (String, such as: "|cFFFFFFFF|Hitem:12345:0:0:0|h[Item Name]|h|r")
- itemRarity
- Integer - The quality of the item. The value is 0 to 7, which represents Poor to Heirloom.
- itemLevel
- Integer - The item level of this item.
- itemMinLevel
- Integer - The minimum level required to use the item, 0 meaning no level requirement.
- itemType
- String - The type of the item: Armor, Weapon, Quest, Key, etc.
- itemSubType
- String - The sub-type of the item: Enchanting, Cloth, Sword, etc. See itemType.
- itemStackCount
- Integer - How many of the item per stack: 20 for Runecloth, 1 for weapon, 100 for Alterac Ram Hide, etc.
- itemEquipLoc
- String - Where the item may be equipped, if it can. If not equippable, this is an empty string, "". The string returned is also the name of a global string variable, i.e. for "INVTYPE_HEAD", _G["INVTYPE_HEAD"] is a localized, displayable name of the location.
- itemTexture
- String - The name and path for the inventory icon texture for the item.
- itemSellPrice
- Integer - Items vendor value, in copper. Will need to be parsed into gold, silver, copper. Format ggggsscc.
Example
local sName, sLink, iRarity, iLevel, iMinLevel, sType, sSubType, iStackCount = GetItemInfo(16846); message(sName..","..iRarity..","..sType..","..iStackCount);
Result
- Message box will pop-up with - "Giantstalker's Helmet,4,Armor,1".
Details
- If you have never seen the item that belongs to the Item ID or Item Link it will return nil.
- All string returns (itemName, itemType, itemSubType) are localized. Prior to 1.9, itemEquipLoc was localized also.
- As of Patch 3.2 the 11th returned value is the Vendor Sell Price for that item.