WoW:API CheckInteractDistance: Difference between revisions
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(Update values using tab-targeting method) |
(Inspect is 28 yards (2.4.2)) |
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Line 10: | Line 10: | ||
:;unit : The unit to query (e.g. "target", "party1", "pet", "player") | :;unit : The unit to query (e.g. "target", "party1", "pet", "player") | ||
:;distIndex : A value 1-4: | :;distIndex : A value 1-4: | ||
:::1 = Inspect, | :::1 = Inspect, 28 yards | ||
:::2 = Trade, 11.11 yards | :::2 = Trade, 11.11 yards | ||
:::3 = Duel, 9.9 yards | :::3 = Duel, 9.9 yards | ||
:::4 = Follow, | :::4 = Follow, 28 yards | ||
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Revision as of 05:56, 14 June 2008
← WoW API < CheckInteractDistance
Returns 1 if you are in range of the specified unit to perform the action specified by distIndex (returns nil otherwise).
- Arguments
- (String unit, Int distIndex)
- unit
- The unit to query (e.g. "target", "party1", "pet", "player")
- distIndex
- A value 1-4:
- 1 = Inspect, 28 yards
- 2 = Trade, 11.11 yards
- 3 = Duel, 9.9 yards
- 4 = Follow, 28 yards
- Returns
- canInteract
- If in range to perform the action, 1 (true). Otherwise, nil (false).
- Notes
- If "unit" is a hostile unit, the return values are the same. But you obviously won't be able to do things like Trade.
- There may also be more values for distIndex that we don't know about.
- Patch 2.1 changed trade distance to 11.11 yards, but this was later reverted.
- Example
if ( CheckInteractDistance("target", 4) ) then FollowUnit("target"); else -- we're too far away to follow the target end