WoW:API GetInventoryItemLink: Difference between revisions
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(→Example: Removed link cleaning for GetItemInfo, not needed anymore) |
m (Move page script moved page API GetInventoryItemLink to API GetInventoryItemLink without leaving a redirect) |
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{{wowapi}} | {{wowapi}} __NOTOC__ | ||
Get | Get the [[itemLink]] for the specified item. | ||
"itemLink" = GetInventoryItemLink("unit", slotId) | |||
== Arguments == | |||
:("unit", slotId) | :("unit", slotId) | ||
:;unit : | :;"unit" : [[UnitId]] - A string representing the unit whose inventory is to be queried. | ||
:;slotId : | :;slotId : [[InventorySlotId]] - The inventory slot to be queried, obtained via [[API GetInventorySlotInfo|GetInventorySlotInfo()]]. | ||
== Returns == | |||
;"itemLink" : [[itemLink]]- The item link for the specified item or | |||
:nil, if the slot is empty. | |||
== Example == | == Example == | ||
local mainHandLink = GetInventoryItemLink("player",GetInventorySlotInfo("MainHandSlot")) | local mainHandLink = GetInventoryItemLink("player",GetInventorySlotInfo("MainHandSlot")) | ||
local _, _, _, _, _, itemType = GetItemInfo(mainHandLink) | local _, _, _, _, _, _, itemType = GetItemInfo(mainHandLink) | ||
DEFAULT_CHAT_FRAME:AddMessage(itemType) | DEFAULT_CHAT_FRAME:AddMessage(itemType) | ||
<big>'''Result'''</big> | |||
:Prints the subtype of the mainhand weapon - for example "Mace" or "Sword". | |||
Prints the subtype of the mainhand weapon - for example "Mace" or "Sword". | |||
Latest revision as of 04:46, 15 August 2023
← WoW API < GetInventoryItemLink
Get the itemLink for the specified item.
"itemLink" = GetInventoryItemLink("unit", slotId)
Arguments[edit]
- ("unit", slotId)
- "unit"
- UnitId - A string representing the unit whose inventory is to be queried.
- slotId
- InventorySlotId - The inventory slot to be queried, obtained via GetInventorySlotInfo().
Returns[edit]
- "itemLink"
- itemLink- The item link for the specified item or
- nil, if the slot is empty.
Example[edit]
local mainHandLink = GetInventoryItemLink("player",GetInventorySlotInfo("MainHandSlot")) local _, _, _, _, _, _, itemType = GetItemInfo(mainHandLink) DEFAULT_CHAT_FRAME:AddMessage(itemType)
Result
- Prints the subtype of the mainhand weapon - for example "Mace" or "Sword".