WoW:API Texture SetTexCoord: Difference between revisions
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{{widgetmethod}} | |||
Sets the region of a texture drawn by the {{api|Texture|t=w}} widget. | |||
obj:SetTexCoord(left,right,top,bottom) | |||
obj:SetTexCoord(ULx,ULy,LLx,LLy,URx,URy,LRx,LRy) | |||
obj:SetTexCoord( | |||
== Parameters == | == Parameters == | ||
=== Arguments === | === Arguments === | ||
:( | :;left, right, top, bottom - number | ||
:: side coordinates; top left corner of the image is (0, 0); bottom right corner is (1, 1). | |||
:;ULx, ULy, LLx, LLy, URx, URy, LRx, LRy - number | |||
:: point coordinates; top left corner of the image is (0, 0); bottom right corner is (1, 1). | |||
=== Returns === | |||
:none | |||
== Details == | |||
The function can be used to cut a sub-region out of the texture to display in game. | |||
== Example == | == Example == | ||
texture:SetTexCoord(0, 0.5, 0.5, 1) | |||
Displays the bottom-left quarter of the image. | |||
local ULx,ULy,LLx,LLy,URx,URy,LRx,LRy = texture:GetTexCoord() | |||
texture:SetTexCoord(ULx*0.5,ULy,LLx*0.5,LLy,URx,URy,LRx,LRy) | |||
local w = texture:GetWidth(); | |||
texture:SetWidth(w * 0.5) | |||
Change the "view" of a texture to the right, to one half, while maintaining aspect ratio and scale. | |||
== Notes == | |||
* the coordinates are normalized, and that the origin is the ''top'' left corner. | |||
* Tested in patch 2.0.6, and the origin is in fact in the top left, and not the bottom left as was previously stated | |||
* Unless you want to do rotations, use the ''(left,right,top,bottom)'' notation. | |||
* The more complex 8-argument form allows for arbitrary affine transformations, and transformations based on previous values. | |||
== See also == | |||
* {{api|Texture:GetTexCoord|t=w}}() | |||
{{ | * [[SetTexCoord Transformations]] |
Latest revision as of 04:47, 15 August 2023
← Widget API ← Texture < SetTexCoord
Sets the region of a texture drawn by the Texture widget.
obj:SetTexCoord(left,right,top,bottom) obj:SetTexCoord(ULx,ULy,LLx,LLy,URx,URy,LRx,LRy)
Parameters[edit]
Arguments[edit]
- left, right, top, bottom - number
- side coordinates; top left corner of the image is (0, 0); bottom right corner is (1, 1).
- ULx, ULy, LLx, LLy, URx, URy, LRx, LRy - number
- point coordinates; top left corner of the image is (0, 0); bottom right corner is (1, 1).
Returns[edit]
- none
Details[edit]
The function can be used to cut a sub-region out of the texture to display in game.
Example[edit]
texture:SetTexCoord(0, 0.5, 0.5, 1)
Displays the bottom-left quarter of the image.
local ULx,ULy,LLx,LLy,URx,URy,LRx,LRy = texture:GetTexCoord() texture:SetTexCoord(ULx*0.5,ULy,LLx*0.5,LLy,URx,URy,LRx,LRy) local w = texture:GetWidth(); texture:SetWidth(w * 0.5)
Change the "view" of a texture to the right, to one half, while maintaining aspect ratio and scale.
Notes[edit]
- the coordinates are normalized, and that the origin is the top left corner.
- Tested in patch 2.0.6, and the origin is in fact in the top left, and not the bottom left as was previously stated
- Unless you want to do rotations, use the (left,right,top,bottom) notation.
- The more complex 8-argument form allows for arbitrary affine transformations, and transformations based on previous values.