WoW:API UIObject SetAlpha: Difference between revisions
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(Updated to say that transparency is propagated as per changes in 2.1.0) |
m (Move page script moved page API UIObject SetAlpha to API UIObject SetAlpha without leaving a redirect) |
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{{widgetmethod}} | {{widgetmethod}} | ||
Sets the alpha (transparency) of the given object. | Sets the alpha (transparency) of the given object. | ||
MyObject:SetAlpha(alpha) | MyObject:SetAlpha(alpha) | ||
== Arguments == | == Parameters == | ||
=== Arguments === | |||
* alpha (number) - a floating-point number between 0 and 1: 1 is fully opaque, 0 is transparent (in fact, invisible). | |||
== Example == | == Example == | ||
Makes frame <tt>MyFrame</tt> translucent, more visible than not: | |||
MyFrame:SetAlpha(.75); | |||
Fade the whole UI so that it becomes barely visible: | |||
UIParent:SetAlpha(0.1); | |||
== Notes == | == Notes == | ||
* As of [[2.1.0_consolidated_changes#Frames|patch 2.1.0]], transparency propagates down through all child objects. | |||
: ''"Frame alpha now propagates in the same way as scale (though is clamped between 0 and 1 on each object). This means you can cleanly fade the whole UI or specific frame assemblies."'' | |||
== See also == | |||
* [[API Frame GetEffectiveAlphs|Frame:GetEffectiveAlpha()]] | |||
* [[API UIObject GetAlpha|UIObject:GetAlpha()]] | |||
Latest revision as of 04:47, 15 August 2023
← Widget API ← UIObject < SetAlpha
Sets the alpha (transparency) of the given object.
MyObject:SetAlpha(alpha)
Parameters[edit]
Arguments[edit]
- alpha (number) - a floating-point number between 0 and 1: 1 is fully opaque, 0 is transparent (in fact, invisible).
Example[edit]
Makes frame MyFrame translucent, more visible than not:
MyFrame:SetAlpha(.75);
Fade the whole UI so that it becomes barely visible:
UIParent:SetAlpha(0.1);
Notes[edit]
- As of patch 2.1.0, transparency propagates down through all child objects.
- "Frame alpha now propagates in the same way as scale (though is clamped between 0 and 1 on each object). This means you can cleanly fade the whole UI or specific frame assemblies."