WoW:API UnitClassification: Difference between revisions
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{{wowapi}} __NOTOC__ | |||
Returns the classification of the specified unit (e.g., "elite" or "worldboss"). | Returns the classification of the specified unit (e.g., "elite" or "worldboss"). | ||
classification = UnitClassification(unit); | |||
== Arguments == | |||
;unit : [[unitId]] - the unit to query, e.g. "target" | |||
== Returns == | |||
;' | ;classification : String - the unit's classification: "worldboss", "rareelite", "elite", "rare", "normal", "trivial" or "minus" | ||
== Example == | |||
if ( UnitClassification("target") == "worldboss" ) then | |||
-- If unit is a world boss show skull regardless of level | |||
TargetLevelText:Hide(); | |||
TargetHighLevelTexture:Show(); | |||
end | |||
<big>'''Result'''</big> | |||
: If the target is a world boss, then the level isn't shown in the target frame, instead a special high level texture is shown. |
Latest revision as of 04:47, 15 August 2023
← WoW API < UnitClassification
Returns the classification of the specified unit (e.g., "elite" or "worldboss").
classification = UnitClassification(unit);
Arguments[edit]
- unit
- unitId - the unit to query, e.g. "target"
Returns[edit]
- classification
- String - the unit's classification: "worldboss", "rareelite", "elite", "rare", "normal", "trivial" or "minus"
Example[edit]
if ( UnitClassification("target") == "worldboss" ) then -- If unit is a world boss show skull regardless of level TargetLevelText:Hide(); TargetHighLevelTexture:Show(); end
Result
- If the target is a world boss, then the level isn't shown in the target frame, instead a special high level texture is shown.