WoW:API UnitCanAttack: Difference between revisions
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m (Move page script moved page API UnitCanAttack to API UnitCanAttack without leaving a redirect) |
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{{wowapi}} __NOTOC__ | |||
Returns 1 if the first unit can attack the second, nil otherwise. | |||
canAttack = UnitCanAttack(attacker, attacked); | |||
==Parameters== | |||
===Arguments=== | |||
:;attacker : [[UnitId]] - the unit that would initiate the attack (e.g., "player" or "target") | |||
:;attacked : [[UnitId]] - the unit that would be attacked (e.g., "player" or "target") | |||
===Returns=== | |||
:;canAttack : Bool - 1 if the ''attacker'' can attack the ''attacked'', nil otherwise. | |||
==Example== | |||
; | if ( UnitCanAttack("player", "target") ) then | ||
DEFAULT_CHAT_FRAME:AddMessage("You can attack " .. UnitName("target") .. "."); | |||
end | |||
===Result=== | |||
If the player can attack their target, a message stating so is displayed in the default chat frame. | |||
If | |||
Latest revision as of 04:47, 15 August 2023
← WoW API < UnitCanAttack
Returns 1 if the first unit can attack the second, nil otherwise.
canAttack = UnitCanAttack(attacker, attacked);
Parameters[edit]
Arguments[edit]
Returns[edit]
- canAttack
- Bool - 1 if the attacker can attack the attacked, nil otherwise.
Example[edit]
if ( UnitCanAttack("player", "target") ) then DEFAULT_CHAT_FRAME:AddMessage("You can attack " .. UnitName("target") .. "."); end
Result[edit]
If the player can attack their target, a message stating so is displayed in the default chat frame.