WoW:API MoveForwardStop: Difference between revisions
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m (Move page script moved page API MoveForwardStop to API MoveForwardStop without leaving a redirect) |
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{{wowapi}} | |||
{{protectedapi|1.10|}} | |||
The player stops moving forward at the specified time. | The player stops moving forward at the specified time. | ||
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: The player stops moving forward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveForwardStop(GetTime()*1000 + 2000); would cause you to stop moving forward in two seconds' time. | : The player stops moving forward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveForwardStop(GetTime()*1000 + 2000); would cause you to stop moving forward in two seconds' time. | ||
: As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press. | |||
As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press. | |||
Latest revision as of 04:46, 15 August 2023
This function is PROTECTED, and can only be called from Blizzard code.
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The player stops moving forward at the specified time.
MoveForwardStop(startTime);
- Arguments
- (Number stopTime)
- stopTime
- Stop moving forward at this time
- Returns
- nil
- Example
MoveForwardStop(GetTime()*1000 + 2000);
- Result
- Description
- The player stops moving forward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveForwardStop(GetTime()*1000 + 2000); would cause you to stop moving forward in two seconds' time.
- As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press.