WoW:API MoveForwardStart: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (Move page script moved page API MoveForwardStart to API MoveForwardStart without leaving a redirect) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{wowapi}} | |||
{{protectedapi|1.10|}} | |||
The player begins moving forward at the specified time. | The player begins moving forward at the specified time. | ||
Line 26: | Line 26: | ||
;''Description'' | ;''Description'' | ||
: The player begins moving forward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveForwardStart(GetTime()*1000 + 1000); would cause you to start moving forward in one second's time. As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press. | : The player begins moving forward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveForwardStart(GetTime()*1000 + 1000); would cause you to start moving forward in one second's time. | ||
: As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press. | |||
Latest revision as of 04:46, 15 August 2023
This function is PROTECTED, and can only be called from Blizzard code.
|
The player begins moving forward at the specified time.
MoveForwardStart(startTime);
- Arguments
- (Number startTime)
- startTime
- Begin moving forward at this time
- Returns
- nil
- Example
MoveForwardStart(GetTime()*1000 + 1000);
- Result
- Description
- The player begins moving forward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveForwardStart(GetTime()*1000 + 1000); would cause you to start moving forward in one second's time.
- As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press.