WoW:UIHANDLER OnTooltipAddMoney: Difference between revisions

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m (Move page script moved page UIHANDLER OnTooltipAddMoney to UIHANDLER OnTooltipAddMoney without leaving a redirect)
 
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<center>'''GameTooltip:OnTooltipAddMoney''' ''-Documentation by [[User:Greenman|Greenman]]-''</center>
{{widgethandler}}
Invoked when money information needs to be added to a tooltip.


<!-- List return values and arguments as well as function name, follow Blizzard usage convention for args -->
== Arguments ==
GameTooltip:OnTooltipAddMoney(money);
:;arg1: Number - amount of money to add, in copper pieces.
 
<!-- Describe the purpose of the function, though exhausting detail can be saved for a later section -->
Called when the money amount and graphics are added to the tooltip text.
 
----
;''Arguments''
 
<!-- List each argument, together with its type -->
:(money)
:;money : integer - amount of money to add, in copper pieces.
 
----
;''Returns''
 
<!-- List each return value, together with its type -->
: The function returns nothing.
 
----
;''Example''
<!-- If it helps, include an example here, though it's not required if the usage is self-explanatory -->


== Example ==
  -- overload the base function with a custom routine
  -- overload the base function with a custom routine
  Saved_OnTooltipAddMoney = MyTooltip:GetScript("OnTooltipAddMoney");
  Saved_OnTooltipAddMoney = MyTooltip:GetScript("OnTooltipAddMoney");
Line 34: Line 16:




----
== Details ==
;''Details''
: This function was added in v1.7 and replaces the functionality that used to be provided by trapping the TOOLTIP_ADD_MONEY event. It is most commonly used to get merchant sell values when you scan the items in the inventory.
 
: This function is new for 1700. It replaces the functionality that used to be provided by trapping the TOOLTIP_ADD_MONEY event. It is most commonly used to get merchant sell values when you scan the items in the inventory.
 
 
----
{{WoW API}}

Latest revision as of 04:49, 15 August 2023

Widget handlers < OnTooltipAddMoney

Invoked when money information needs to be added to a tooltip.

Arguments[edit]

arg1
Number - amount of money to add, in copper pieces.

Example[edit]

-- overload the base function with a custom routine
Saved_OnTooltipAddMoney = MyTooltip:GetScript("OnTooltipAddMoney");
MyTooltip:SetScript("OnTooltipAddMoney", My_OnTooltipAddMoney);
-- my custom routine
function My_OnTooltipAddMoney ()
  Saved_OnTooltipAddMoney();
  -- do something extra with the money amount in arg1
end


Details[edit]

This function was added in v1.7 and replaces the functionality that used to be provided by trapping the TOOLTIP_ADD_MONEY event. It is most commonly used to get merchant sell values when you scan the items in the inventory.