WoW:API GetSpellCooldown: Difference between revisions
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(Added: As of 3.3.x it is possible to use GetSpellCooldown(Spellid)) |
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==Arguments== | ==Arguments== | ||
:;spellName : String - name of the spell to retrieve cooldown data for. | :;spellName | ||
:;spellID : Number - ID of the spell in the database | :: String - name of the spell to retrieve cooldown data for. | ||
:;slotID : Number - Valid values are 1 through total number of spells in the spellbook on all pages and all tabs, ignoring empty slots. | :;spellID | ||
:;bookType : String - BOOKTYPE_SPELL or BOOKTYPE_PET depending on whether you wish to query the player or pet spellbook. | :: Number - ID of the spell in the database | ||
:;slotID | |||
:: Number - Valid values are 1 through total number of spells in the spellbook on all pages and all tabs, ignoring empty slots. | |||
:;bookType | |||
:: String - BOOKTYPE_SPELL or BOOKTYPE_PET depending on whether you wish to query the player or pet spellbook. | |||
==Returns== | ==Returns== | ||
:;startTime : Number - The time when the cooldown started (as returned by [[API GetTime|GetTime()]]); zero if no cooldown; current time if (enabled == 0). | :;startTime | ||
:;duration : Number - Cooldown duration in seconds, 0 if spell is ready to be cast. | :: Number - The time when the cooldown started (as returned by [[API GetTime|GetTime()]]); zero if no cooldown; current time if (enabled == 0). | ||
:;enabled : Number - 0 if the spell is active (Stealth, Shadowmeld, Presence of Mind, etc) and the cooldown will begin as soon as the spell is used/cancelled; 1 otherwise. | :;duration | ||
:: Number - Cooldown duration in seconds, 0 if spell is ready to be cast. | |||
:;enabled | |||
:: Number - 0 if the spell is active (Stealth, Shadowmeld, Presence of Mind, etc) and the cooldown will begin as soon as the spell is used/cancelled; 1 otherwise. | |||
==Example== | ==Example== |
Latest revision as of 04:46, 15 August 2023
Retrieves the cooldown data of the spell specified.
start, duration, enabled = GetSpellCooldown(spellName or spellID or slotID, "bookType");
Arguments[edit]
- spellName
- String - name of the spell to retrieve cooldown data for.
- spellID
- Number - ID of the spell in the database
- slotID
- Number - Valid values are 1 through total number of spells in the spellbook on all pages and all tabs, ignoring empty slots.
- bookType
- String - BOOKTYPE_SPELL or BOOKTYPE_PET depending on whether you wish to query the player or pet spellbook.
Returns[edit]
- startTime
- Number - The time when the cooldown started (as returned by GetTime()); zero if no cooldown; current time if (enabled == 0).
- duration
- Number - Cooldown duration in seconds, 0 if spell is ready to be cast.
- enabled
- Number - 0 if the spell is active (Stealth, Shadowmeld, Presence of Mind, etc) and the cooldown will begin as soon as the spell is used/cancelled; 1 otherwise.
Example[edit]
local start, duration, enabled = GetSpellCooldown("Presence of Mind"); if enabled == 0 then DEFAULT_CHAT_FRAME:AddMessage("Presence of Mind is currently active, use it and wait " .. duration .. " seconds for the next one."); elseif ( start > 0 and duration > 0) then DEFAULT_CHAT_FRAME:AddMessage("Presence of Mind is cooling down, wait " .. (start + duration - GetTime()) .. " seconds for the next one."); else DEFAULT_CHAT_FRAME:AddMessage("Presence of Mind is ready."); end
Result[edit]
Checks status of the Presence of Mind cooldown and outputs the appropriate message to the default chat frame.
Example[edit]
local name = GetSpellInfo(28370); local start, duration, enabled = GetSpellCooldown(name); etc...
Example of using SpellIDs to retrieve cooldown info
Example[edit]
local start, duration, enabled = GetSpellCooldown(48505);
Result[edit]
returns 0, 0, 1 if the spell 'Starfall' is not on Cooldown otherwise it returns GetTime(), 90, 1
Notes[edit]
- The enabled return value allows addons to easily check if the player has used a buff-providing spell (such as Presence of Mind or Nature's Swiftness) without searching through the player's buffs.
- Values returned by this function are not updated immediately when UNIT_SPELLCAST_SUCCEEDED event is raised.
- GetSpellCooldown() does not directly accept SpellIDs. You must first retrieve the spell name using GetSpellInfo(spellID) [Seems out of date as of 3.3]
- GetSpellCooldown() accepts SpellIDs [Noticed in 3.3.2 - but worked with it as of 3.3]