WoW:CVar gxTextureCacheSize: Difference between revisions

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This CVar is not used together with [[CVar gxApi|gxApi]] "d3d9ex", only "opengl" and "direct3d".
{{cvar}}
===This CVar only works with [[CVar gxApi|gxApi]] being set to "d3d9ex" ===


If [[CVar gxTextureCacheSize|gxTextureCacheSize]] is set to 0, the client will try to pick a reasonable default value for your settings.
This CVar controls how much of your graphics card's onboard memory is allocated to textures in-game.


From a [http://forums.worldofwarcraft.com/thread.html?topicId=22748996420&sid=1 Blizzard's response]:
==Default Setting==
gxTextureCacheSize should be set to something under what your graphic card has direct memory access to. If it's a 1 GB card, you should maybe give it something under that, like 800 if you're doing nothing else on the card. If you multitask and you're on Vista or 7, it's best to use a lower number or let the game manage it on its own. Keep in mind that gxTextureCacheSize only functions in d3d9ex mode.
;0 :Allows the client to set the cache size


==Example==
==Possible Settings==
To allow 128MB of GPU memory to be used for textures, add the following line to your Config.WTF file:
{{Bluepost
|poster=Datth
|title=Quick Question on Two WTF Settings
|date=01/23/2010 11:05:56 AM EST
|body='''gxTextureCacheSize''' should be set to something under what your graphic card has direct memory access to. If it's a 1 GB card, you should maybe give it something under that, like 800 if you're doing nothing else on the card. If you multitask and you're on Vista or 7, it's best to use a lower number or let the game manage it on its own.
|link=http://forums.worldofwarcraft.com/thread.html?topicId=22748996420&sid=1}}
   


  SET gxTextureCacheSize "128"
==Changing this setting==
This [[Console variables|CVar]] requires a game engine restart to go into effect.
In-game, type the following
/console gxTextureCacheSize ''setting''
Do NOT Alt-F4 out of wow or this CVar will not be applied when you load WoW again.
 
 
Alternatively, you can exit wow, open the [[Config.wtf]] file, and add the following line:
  SET gxTextureCacheSize ''setting''
 
==Patches==
{{Patch 3.3.0|note=Added}}
[[Category:Console variables|gxTextureCacheSize]]
[[Category:Console variables|gxTextureCacheSize]]

Latest revision as of 04:48, 15 August 2023

Console variables < gxTextureCacheSize

This CVar only works with gxApi being set to "d3d9ex"[edit]

This CVar controls how much of your graphics card's onboard memory is allocated to textures in-game.

Default Setting[edit]

0
Allows the client to set the cache size

Possible Settings[edit]

Blizz.gif
Quick Question on Two WTF Settings | 2010-01-23 16:05 | <span style="color:#ffac04;">Datth</span>
gxTextureCacheSize should be set to something under what your graphic card has direct memory access to. If it's a 1 GB card, you should maybe give it something under that, like 800 if you're doing nothing else on the card. If you multitask and you're on Vista or 7, it's best to use a lower number or let the game manage it on its own.

View original post


Changing this setting[edit]

This CVar requires a game engine restart to go into effect. In-game, type the following

/console gxTextureCacheSize setting

Do NOT Alt-F4 out of wow or this CVar will not be applied when you load WoW again.


Alternatively, you can exit wow, open the Config.wtf file, and add the following line:

SET gxTextureCacheSize setting

Patches[edit]

Template:Patch 3.3.0