WoW:API GetInstanceInfo: Difference between revisions
Jump to navigation
Jump to search
(updated for 3.3, removed silly "patch changes" section (why would those not be the normal description now?)) |
m (Move page script moved page API GetInstanceInfo to API GetInstanceInfo without leaving a redirect) |
||
(4 intermediate revisions by 4 users not shown) | |||
Line 3: | Line 3: | ||
Returns information about the current instances the player is in. | Returns information about the current instances the player is in. | ||
name, type, difficultyIndex, difficultyName, maxPlayers, | name, type, difficultyIndex, difficultyName, maxPlayers, | ||
dynamicDifficulty, isDynamic, instanceMapId, lfgID = GetInstanceInfo() | |||
== Returns == | |||
# name (string) - the name of the instance (localized), otherwise the continent name (eg: Eastern Kingdoms, Kalimdor, Northrend, Outland) | |||
# type (string) - "none" if the player is not in an instance, "party" if in party, "raid" if in a raid, "pvp" for battlegrounds, "arena" for arenas. Many of following result values will be nil or otherwise useless in the case of "none". | |||
# difficultyIndex (number) - the difficulty of the instance (see Details) | |||
# difficultyName (string) - the difficulty of the instance ("10 Player", "25 Player (Heroic)", etc) | |||
# maxPlayers (number) - maximum number of players permitted inside | |||
: | # dynamicDifficulty (number) - For dynamic instances: 0=Normal 1=Heroic | ||
# isDynamic (Boolean) - If the instance difficulty can be changed while zoned in | |||
# instanceMapID (number) - [[InstanceMapID]] for the instance. not the same as [[MapID]]. | |||
# lfgID (number) | |||
==Details== | == Details == | ||
== Notes == | |||
* difficultyIndex "difficulty level" is the difficulty mode like 10 / 25 player and described in [[API_GetInstanceDifficulty|GetInstanceDifficulty()]] | |||
* Is isDynamic is only useful in places like Icecrown Citadel where the difficulty mode can be changed on the fly. | |||
* mapID allows absolute identification of current instance without using localized names or other more complex means. | |||
== Patches == | |||
* Added in 3.2, additional return values added in 3.3 | * Added in 3.2, additional return values added in 3.3 | ||
* | * In dynamic instances, difficultyIndex will only be 1 for 10man, or 2 25man. | ||
* | * In 5.0.4 dynamicDifficulty and difficultyIndex have changed. difficultyIndex is now used to determine a dynamic instance like heroic as well as 10 / 25 modes. dynamicDifficulty returns 0. | ||
* With 5.0.4 continents are considered 'instances', so when not inside an instance you are in a continent 'instance'. | |||
* mapID added in [[Patch 5.0.4]] |
Latest revision as of 04:46, 15 August 2023
Returns information about the current instances the player is in.
name, type, difficultyIndex, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceMapId, lfgID = GetInstanceInfo()
Returns[edit]
- name (string) - the name of the instance (localized), otherwise the continent name (eg: Eastern Kingdoms, Kalimdor, Northrend, Outland)
- type (string) - "none" if the player is not in an instance, "party" if in party, "raid" if in a raid, "pvp" for battlegrounds, "arena" for arenas. Many of following result values will be nil or otherwise useless in the case of "none".
- difficultyIndex (number) - the difficulty of the instance (see Details)
- difficultyName (string) - the difficulty of the instance ("10 Player", "25 Player (Heroic)", etc)
- maxPlayers (number) - maximum number of players permitted inside
- dynamicDifficulty (number) - For dynamic instances: 0=Normal 1=Heroic
- isDynamic (Boolean) - If the instance difficulty can be changed while zoned in
- instanceMapID (number) - InstanceMapID for the instance. not the same as MapID.
- lfgID (number)
Details[edit]
Notes[edit]
- difficultyIndex "difficulty level" is the difficulty mode like 10 / 25 player and described in GetInstanceDifficulty()
- Is isDynamic is only useful in places like Icecrown Citadel where the difficulty mode can be changed on the fly.
- mapID allows absolute identification of current instance without using localized names or other more complex means.
Patches[edit]
- Added in 3.2, additional return values added in 3.3
- In dynamic instances, difficultyIndex will only be 1 for 10man, or 2 25man.
- In 5.0.4 dynamicDifficulty and difficultyIndex have changed. difficultyIndex is now used to determine a dynamic instance like heroic as well as 10 / 25 modes. dynamicDifficulty returns 0.
- With 5.0.4 continents are considered 'instances', so when not inside an instance you are in a continent 'instance'.
- mapID added in Patch 5.0.4