WoW:API Region ClearAllPoints: Difference between revisions

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(New page: {{wowapi}} __NOTOC__ Removes all anchor points associated with this Region. region:ClearAllPoints(); == Arguments == : ''none'' == Returns == : ''none'' == Details == : There are n...)
 
m (Move page script moved page API Region ClearAllPoints to API Region ClearAllPoints without leaving a redirect)
 
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{{wowapi}} __NOTOC__
{{widgetmethod|Region}}


Removes all anchor points associated with this Region.
Removes all anchor points associated with this Region.
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== Arguments ==
== Arguments ==
: ''none''
: ''none''


== Returns ==
== Returns ==
: ''none''
: ''none''


== Details ==
== Details ==
: There are no API functions which would alter an existing anchor point of a frame. So if you ''do'' want to change an anchor point (say, you want to move your frame), you should <tt>:ClearAllPoints()</tt> first, and then reanchor your frame using <tt>[[API Region SetPoint|:SetPoint()]]</tt>.
: There are no API functions which would alter an existing anchor point of a frame. So if you ''do'' want to change an anchor point (say, you want to move your frame), you should <tt>:ClearAllPoints()</tt> first, and then reanchor your frame using <tt>[[API Region SetPoint|:SetPoint()]]</tt>.
: Note that right after <tt>:ClearAllPoints()</tt> call your frame will disappear from screen, since WoW cannot display non-anchored objects.
: Note that right after <tt>:ClearAllPoints()</tt> call your frame will disappear from screen, since WoW cannot display non-anchored objects.


== See also ==
== See also ==

Latest revision as of 04:47, 15 August 2023

Widget API ← Region < ClearAllPoints

Removes all anchor points associated with this Region.

region:ClearAllPoints();

Arguments[edit]

none

Returns[edit]

none

Details[edit]

There are no API functions which would alter an existing anchor point of a frame. So if you do want to change an anchor point (say, you want to move your frame), you should :ClearAllPoints() first, and then reanchor your frame using :SetPoint().
Note that right after :ClearAllPoints() call your frame will disappear from screen, since WoW cannot display non-anchored objects.

See also[edit]