WoW:CVar gxApi: Difference between revisions

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__NOTOC__
{{cvar}}
Switches between 3d engines. Accepts ''d3d9'', ''d3d11'', ''gll'' or ''opengl''  as parameters.
Switches between 3d engines. Accepts ''d3d9'', ''d3d11'', ''gll'' or ''opengl''  as parameters.



Latest revision as of 04:48, 15 August 2023

Console variables < gxApi

Switches between 3d engines. Accepts d3d9, d3d11, gll or opengl as parameters.

Windows[edit]

Default[edit]

d3d9
DirectX 9.0c Memory management system 2.0

Possible Settings[edit]

opengl
Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself
d3d11
New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards

Macintosh[edit]

Default[edit]

GLL
Rewrite of OpenGL, allowing for more graphics card usage, resulting in higher fps.
Blizz.gif
gxApi OpenGL/GLL (Updated for 3.3.3)... | 2010-02-09 23:37 | <span style="color:#ffac04;">S4d1k</span>
Requirements for GLL:
  • Intel processor
  • MacOS X 10.5.7 or later
  • (Intel GMA 950 is not supported for now)

View original post

Possible Settings[edit]

opengl
Recommended for most users

Patch changes[edit]

Template:Wotlk-inline/Template:Cata-inline <span style="" title="Patch 4.0.1">Patch 4.0.1</span> (patch date::12-Oct-2010):

  • DirectX11 compatibility mode added - "d3d11"
  • DirectX 9.0c functionality replaced with DirectX 9.0c Memory management system 2.0 (previously d3d9ex)

Template:Patch 3.3.3 Template:Patch 3.3.2 Template:Patch 3.3.0 Template:Patch 3.2.0

References[edit]