WoW:CVar gxApi: Difference between revisions
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{{cvar}} | |||
Switches between 3d engines. Accepts ''d3d9'', '' | Switches between 3d engines. Accepts ''d3d9'', ''d3d11'', ''gll'' or ''opengl'' as parameters. | ||
== Windows == | == Windows == | ||
===Default=== | ===Default=== | ||
;d3d9:DirectX 9.0c | ;d3d9:DirectX 9.0c Memory management system 2.0 | ||
===Possible Settings=== | ===Possible Settings=== | ||
;opengl:Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself | ;opengl:Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself | ||
;d3d11:New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards | ;d3d11:New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards | ||
Line 46: | Line 32: | ||
== Patch changes == | == Patch changes == | ||
{{Patch 4.0|note=DirectX11 compatibility mode added - "d3d11"}} | {{Patch 4.0.1|note= * DirectX11 compatibility mode added - "d3d11" | ||
* DirectX 9.0c functionality replaced with DirectX 9.0c Memory management system 2.0 (previously d3d9ex)}} | |||
{{Patch 3.3.3|note=Mac users default to "GLL" again after fixes to the engine.}} | {{Patch 3.3.3|note=Mac users default to "GLL" again after fixes to the engine.}} | ||
{{Patch 3.3.2|note=Mac users default back to "OpenGL". <ref>{{ref web | {{Patch 3.3.2|note=Mac users default back to "OpenGL". <ref>{{ref web |
Latest revision as of 04:48, 15 August 2023
Switches between 3d engines. Accepts d3d9, d3d11, gll or opengl as parameters.
Windows[edit]
Default[edit]
- d3d9
- DirectX 9.0c Memory management system 2.0
Possible Settings[edit]
- opengl
- Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself
- d3d11
- New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards
Macintosh[edit]
Default[edit]
- GLL
- Rewrite of OpenGL, allowing for more graphics card usage, resulting in higher fps.
gxApi OpenGL/GLL (Updated for 3.3.3)... | 2010-02-09 23:37 | <span style="color:#ffac04;">S4d1k</span>
Requirements for GLL:
- Intel processor
- MacOS X 10.5.7 or later
- (Intel GMA 950 is not supported for now)
Possible Settings[edit]
- opengl
- Recommended for most users
Patch changes[edit]
Template:Wotlk-inline/Template:Cata-inline <span style="" title="Patch 4.0.1">Patch 4.0.1</span> (patch date::12-Oct-2010):
- DirectX11 compatibility mode added - "d3d11"
- DirectX 9.0c functionality replaced with DirectX 9.0c Memory management system 2.0 (previously d3d9ex)
Template:Patch 3.3.3 Template:Patch 3.3.2 Template:Patch 3.3.0 Template:Patch 3.2.0