WoW:CVar gxApi: Difference between revisions

From AddOn Studio
Jump to navigation Jump to search
(replaced 'direct3d' --> 'd3d9' as accepted switch in first line of intro)
m (Move page script moved page CVar gxApi to CVar gxApi without leaving a redirect)
 
(6 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{stub/Tech}}
{{cvar}}
Switches between 3d engines. Accepts ''d3d9'', ''d3d11'', ''gll'' or ''opengl''  as parameters.


Switches between 3d engines. Accepts ''d3d9'', ''opengl'' or ''d3d9ex'' as parameters.
== Windows ==


== Windows ==
===Default===
;d3d9:DirectX 9.0c Memory management system 2.0


Default:
===Possible Settings===
SET gxApi "d3d9"
;opengl:Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself


Other values:
;d3d11:New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards
"opengl" - not recommended for Windows users except for testing purposes as it can cause WoW to crash itself
"d3d9ex" - recommended for users getting random 134 crashes while leaving Dalaran, as well as for those users with Dell XPS 630i. <ref name="Techd3d9ex">{{ref web
|url=http://forums.worldofwarcraft.com/thread.html?topicId=21723843232&postId=217217879132&sid=1#0
|date=December 9, 2009 11:03:58 AM EST
|author=Datth
|title=3.3.0 - d3d9ex mode, ATI, and 134 crashes
|accessdate=2009-12-11
}}</ref>


== Macintosh ==
== Macintosh ==


Default:
===Default===
SET gxAPI "OpenGL"
;GLL:Rewrite of OpenGL, allowing for more graphics card usage, resulting in higher fps.


{{bluepost
|poster=S4d1k
|title=gxApi OpenGL/GLL (Updated for 3.3.3)...
|date=02/09/2010 06:37:05 PM EST
|body=
Requirements for GLL:
*Intel processor
*MacOS X 10.5.7 or later
*(Intel GMA 950 is not supported for now)
|link=http://forums.worldofwarcraft.com/thread.html?topicId=23094279471&postId=230920812266&sid=1#0}}


''Note'': 'gxAPI' used here is likely supposed to be 'gxApi' -- need a Mac user to confirm; I believe most CVars are case sensitive. (Pseudo-Suramar)
===Possible Settings===
;opengl:Recommended for most users


As of 3.3.2, the Macintosh default has been reset to "OpenGL" until issues with the new graphics engine have been resolved.<ref name="TechOpenGL">{{ref web
== Patch changes ==
{{Patch 4.0.1|note= * DirectX11 compatibility mode added - "d3d11"
* DirectX 9.0c functionality replaced with DirectX 9.0c Memory management system 2.0 (previously d3d9ex)}}
{{Patch 3.3.3|note=Mac users default to "GLL" again after fixes to the engine.}}
{{Patch 3.3.2|note=Mac users default back to "OpenGL". <ref>{{ref web
|url=http://forums.worldofwarcraft.com/thread.html?topicId=22748778333&postId=227468273680&sid=1#38
|url=http://forums.worldofwarcraft.com/thread.html?topicId=22748778333&postId=227468273680&sid=1#38
|date=February 2, 2010 11:35:15 AM EST
|date=February 2, 2010 11:35:15 AM EST
Line 32: Line 41:
|title=3.3.2 for Mac
|title=3.3.2 for Mac
|accessdate=2010-02-12
|accessdate=2010-02-12
}}</ref>
}}</ref> }}
 
{{Patch 3.3.0|note= * New backend for Windows users added to the game engine.  To enable, change this CVar to "d3d9ex".
 
* This CVar now defaults to "d3d9" from "direct3d" for Windows users.
 
* Mac users default changed to "GLL" from "OpenGL".}}
== Patch changes ==
{{Patch 3.2.0|note=New backend for Mac users to increase fps/better GPU usage as an alternate to "OpenGL" introduced.  To enable, change this CVar to "GLL".}}
{{Patch 3.3.0|note=default is now "d3d9", was "direct3d"}}
{{Patch 3.3.0|note=d3d9ex added to options}}


==References==
==References==
{{reflist}}
{{reflist}}
[[Category:Console variables|gxApi]]
[[Category:Console variables|gxApi]]

Latest revision as of 04:48, 15 August 2023

Console variables < gxApi

Switches between 3d engines. Accepts d3d9, d3d11, gll or opengl as parameters.

Windows[edit]

Default[edit]

d3d9
DirectX 9.0c Memory management system 2.0

Possible Settings[edit]

opengl
Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself
d3d11
New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards

Macintosh[edit]

Default[edit]

GLL
Rewrite of OpenGL, allowing for more graphics card usage, resulting in higher fps.
Blizz.gif
gxApi OpenGL/GLL (Updated for 3.3.3)... | 2010-02-09 23:37 | <span style="color:#ffac04;">S4d1k</span>
Requirements for GLL:
  • Intel processor
  • MacOS X 10.5.7 or later
  • (Intel GMA 950 is not supported for now)

View original post

Possible Settings[edit]

opengl
Recommended for most users

Patch changes[edit]

Template:Wotlk-inline/Template:Cata-inline <span style="" title="Patch 4.0.1">Patch 4.0.1</span> (patch date::12-Oct-2010):

  • DirectX11 compatibility mode added - "d3d11"
  • DirectX 9.0c functionality replaced with DirectX 9.0c Memory management system 2.0 (previously d3d9ex)

Template:Patch 3.3.3 Template:Patch 3.3.2 Template:Patch 3.3.0 Template:Patch 3.2.0

References[edit]