WoW:CVar gxApi: Difference between revisions
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{{ | {{cvar}} | ||
Switches between 3d engines. Accepts ''d3d9'', ''d3d11'', ''gll'' or ''opengl'' as parameters. | |||
== Windows == | |||
== | ===Default=== | ||
;d3d9:DirectX 9.0c Memory management system 2.0 | |||
===Possible Settings=== | |||
;opengl:Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself | |||
;d3d11:New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards | |||
== Macintosh == | == Macintosh == | ||
Default: | ===Default=== | ||
;GLL:Rewrite of OpenGL, allowing for more graphics card usage, resulting in higher fps. | |||
{{bluepost | |||
|poster=S4d1k | |||
|title=gxApi OpenGL/GLL (Updated for 3.3.3)... | |||
|date=02/09/2010 06:37:05 PM EST | |||
|body= | |||
Requirements for GLL: | |||
*Intel processor | |||
*MacOS X 10.5.7 or later | |||
*(Intel GMA 950 is not supported for now) | |||
|link=http://forums.worldofwarcraft.com/thread.html?topicId=23094279471&postId=230920812266&sid=1#0}} | |||
===Possible Settings=== | |||
;opengl:Recommended for most users | |||
== Patch changes == | |||
{{Patch 4.0.1|note= * DirectX11 compatibility mode added - "d3d11" | |||
* DirectX 9.0c functionality replaced with DirectX 9.0c Memory management system 2.0 (previously d3d9ex)}} | |||
{{Patch 3.3.3|note=Mac users default to "GLL" again after fixes to the engine.}} | |||
{{Patch 3.3.2|note=Mac users default back to "OpenGL". <ref>{{ref web | |||
|url=http://forums.worldofwarcraft.com/thread.html?topicId=22748778333&postId=227468273680&sid=1#38 | |url=http://forums.worldofwarcraft.com/thread.html?topicId=22748778333&postId=227468273680&sid=1#38 | ||
|date=February 2, 2010 11:35:15 AM EST | |date=February 2, 2010 11:35:15 AM EST | ||
Line 32: | Line 41: | ||
|title=3.3.2 for Mac | |title=3.3.2 for Mac | ||
|accessdate=2010-02-12 | |accessdate=2010-02-12 | ||
}}</ref> | }}</ref> }} | ||
{{Patch 3.3.0|note= * New backend for Windows users added to the game engine. To enable, change this CVar to "d3d9ex". | |||
* This CVar now defaults to "d3d9" from "direct3d" for Windows users. | |||
* Mac users default changed to "GLL" from "OpenGL".}} | |||
{{Patch 3.2.0|note=New backend for Mac users to increase fps/better GPU usage as an alternate to "OpenGL" introduced. To enable, change this CVar to "GLL".}} | |||
{{Patch 3.3.0|note= | |||
{{Patch 3. | |||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
[[Category:Console variables|gxApi]] | [[Category:Console variables|gxApi]] |
Latest revision as of 04:48, 15 August 2023
Switches between 3d engines. Accepts d3d9, d3d11, gll or opengl as parameters.
Windows[edit]
Default[edit]
- d3d9
- DirectX 9.0c Memory management system 2.0
Possible Settings[edit]
- opengl
- Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself
- d3d11
- New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards
Macintosh[edit]
Default[edit]
- GLL
- Rewrite of OpenGL, allowing for more graphics card usage, resulting in higher fps.
gxApi OpenGL/GLL (Updated for 3.3.3)... | 2010-02-09 23:37 | <span style="color:#ffac04;">S4d1k</span>
Requirements for GLL:
- Intel processor
- MacOS X 10.5.7 or later
- (Intel GMA 950 is not supported for now)
Possible Settings[edit]
- opengl
- Recommended for most users
Patch changes[edit]
Template:Wotlk-inline/Template:Cata-inline <span style="" title="Patch 4.0.1">Patch 4.0.1</span> (patch date::12-Oct-2010):
- DirectX11 compatibility mode added - "d3d11"
- DirectX 9.0c functionality replaced with DirectX 9.0c Memory management system 2.0 (previously d3d9ex)
Template:Patch 3.3.3 Template:Patch 3.3.2 Template:Patch 3.3.0 Template:Patch 3.2.0