WoW:CVar gxApi: Difference between revisions

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{{stub/Tech}}
{{cvar}}
Switches between 3d engines. Accepts ''d3d9'', ''d3d11'', ''gll'' or ''opengl''  as parameters.


Switches beetween 3d engines. Accepts ''direct3d'' or ''opengl'' as parameter.
== Windows ==


Default:
===Default===
SET gxApi "direct3d"
;d3d9:DirectX 9.0c Memory management system 2.0


Other values:
===Possible Settings===
"opengl"
;opengl:Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself
"d3d9ex" experimental: added in patch 3.3


;d3d11:New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards
== Macintosh ==
===Default===
;GLL:Rewrite of OpenGL, allowing for more graphics card usage, resulting in higher fps.
{{bluepost
|poster=S4d1k
|title=gxApi OpenGL/GLL (Updated for 3.3.3)...
|date=02/09/2010 06:37:05 PM EST
|body=
Requirements for GLL:
*Intel processor
*MacOS X 10.5.7 or later
*(Intel GMA 950 is not supported for now)
|link=http://forums.worldofwarcraft.com/thread.html?topicId=23094279471&postId=230920812266&sid=1#0}}
===Possible Settings===
;opengl:Recommended for most users
== Patch changes ==
{{Patch 4.0.1|note= * DirectX11 compatibility mode added - "d3d11"
* DirectX 9.0c functionality replaced with DirectX 9.0c Memory management system 2.0 (previously d3d9ex)}}
{{Patch 3.3.3|note=Mac users default to "GLL" again after fixes to the engine.}}
{{Patch 3.3.2|note=Mac users default back to "OpenGL". <ref>{{ref web
|url=http://forums.worldofwarcraft.com/thread.html?topicId=22748778333&postId=227468273680&sid=1#38
|date=February 2, 2010 11:35:15 AM EST
|author=S4d1k
|title=3.3.2 for Mac
|accessdate=2010-02-12
}}</ref> }}
{{Patch 3.3.0|note= * New backend for Windows users added to the game engine.  To enable, change this CVar to "d3d9ex".
* This CVar now defaults to "d3d9" from "direct3d" for Windows users.
* Mac users default changed to "GLL" from "OpenGL".}}
{{Patch 3.2.0|note=New backend for Mac users to increase fps/better GPU usage as an alternate to "OpenGL" introduced.  To enable, change this CVar to "GLL".}}
==References==
{{reflist}}
[[Category:Console variables|gxApi]]
[[Category:Console variables|gxApi]]

Latest revision as of 04:48, 15 August 2023

Console variables < gxApi

Switches between 3d engines. Accepts d3d9, d3d11, gll or opengl as parameters.

Windows[edit]

Default[edit]

d3d9
DirectX 9.0c Memory management system 2.0

Possible Settings[edit]

opengl
Not recommended for Windows users except for testing purposes as it can cause WoW to crash itself
d3d11
New DirectX11 compatibility - only works with Vista (All updates required)/Windows 7, and DX10/DX11 graphics cards

Macintosh[edit]

Default[edit]

GLL
Rewrite of OpenGL, allowing for more graphics card usage, resulting in higher fps.
Blizz.gif
gxApi OpenGL/GLL (Updated for 3.3.3)... | 2010-02-09 23:37 | <span style="color:#ffac04;">S4d1k</span>
Requirements for GLL:
  • Intel processor
  • MacOS X 10.5.7 or later
  • (Intel GMA 950 is not supported for now)

View original post

Possible Settings[edit]

opengl
Recommended for most users

Patch changes[edit]

Template:Wotlk-inline/Template:Cata-inline <span style="" title="Patch 4.0.1">Patch 4.0.1</span> (patch date::12-Oct-2010):

  • DirectX11 compatibility mode added - "d3d11"
  • DirectX 9.0c functionality replaced with DirectX 9.0c Memory management system 2.0 (previously d3d9ex)

Template:Patch 3.3.3 Template:Patch 3.3.2 Template:Patch 3.3.0 Template:Patch 3.2.0

References[edit]