WoW:API GetShapeshiftForm: Difference between revisions
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m (human form -> humanoid form (not everyone plays human after all)) |
m (Move page script moved page API GetShapeshiftForm to API GetShapeshiftForm without leaving a redirect) |
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{{wowapi}} | {{wowapi}} | ||
index = GetShapeshiftForm(flag); | |||
== Parameters == | == Parameters == | ||
Line 6: | Line 6: | ||
<big>'''Arguments'''</big> | <big>'''Arguments'''</big> | ||
:; flag: Boolean (Optional) - True if return value is to be compared to a macro's conditional statement. This makes it always return zero for Presences and Auras. False or nil returns an index based on which button to highlight on the shapeshift/stance bar left to right starting at 1. | |||
:; | |||
<big>'''Returns'''</big> | <big>'''Returns'''</big> | ||
:;index : Number - one of following: | |||
:; | |||
::;Any class | ::;Any class | ||
:::*0 = humanoid form | :::*0 = humanoid form | ||
::;Death Knight (only when arg1 is nil) | |||
:::*1 = Blood Presence | |||
:::*2 = Frost Presence | |||
:::*3 = Unholy Presence | |||
::;Druid | ::;Druid | ||
Line 22: | Line 24: | ||
:::*3 = Cat Form | :::*3 = Cat Form | ||
:::*4 = Travel Form | :::*4 = Travel Form | ||
:::*5 = Moonkin/ | :::*5 = Moonkin Form (balance) / Flight Form (resto/feral/guardian) | ||
:::*6 = Flight Form | :::*6 = Flight Form (balance) / Tree Form (resto) | ||
::;Paladin | ::;Paladin (only when arg1 is nil) | ||
:::*1 = | :::*1 = Seal of Truth | ||
:::*2 = | :::*2 = Seal of Righteousness | ||
:::*3 = | :::*3 = Seal of Insight - Seal of Justice if retribution | ||
:::*4 = | :::*4 = Seal of Insight if retribution | ||
:::* | ::: In 3.3.5a it appears the function returns the currently active Paladin Aura: | ||
:::* | :::* 0 - No paladin aura active | ||
:::* | :::* 1 - Devotion Aura | ||
:::* | :::* 2 - Retribution Aura | ||
:::* 3 - Concentration Aura | |||
:::* .... | |||
::;Rogue | ::;Priest | ||
:::*1 = Stealth | :::* 1 = Chakra: Chastise or Shadowform | ||
:::* 2 = Chakra: Sanctuary | |||
:::* 3 = Chakra: Serenity | |||
:::* 4 = Spirit of Redemption | |||
::; Rogue | |||
:::*1 = Stealth (3.1 - If the player has ''not'' learned the Shadow Dance talent, 1 is returned while in Stealth) | |||
:::*2 = Stealth (3.1 - If the player has learned the Shadow Dance talent, 2 is returned while in Stealth instead of 1) | |||
:::*3 = Shadow Dance (3.1 - This is used while Shadow Dance is active) | |||
:::Note: This seems to have changed again in 3.2. It seems now that 1 is always stealth, and 3 is Shadow Dance. I have not done thorough testing to prove this though, so I'm leaving the 3.1 info. | |||
::;Shaman | |||
:::*1 = Ghost Wolf | |||
::;Warrior | ::;Warrior | ||
:::*1 = Battle Stance | :::*1 = Battle Stance | ||
:::*2 = Defensive Stance | :::*2 = Defensive Stance | ||
:::*3 = | :::*3 = Berserker Stance | ||
== Example == | == Example == | ||
local nStance = GetShapeshiftForm( | local nStance = GetShapeshiftForm(); | ||
== Notes == | |||
For some classes the return value is nil during the loading process. You need to wait until UPDATE_SHAPESHIFT_FORMS fires to get correct return values. |
Latest revision as of 04:46, 15 August 2023
index = GetShapeshiftForm(flag);
Parameters[edit]
Arguments
- flag
- Boolean (Optional) - True if return value is to be compared to a macro's conditional statement. This makes it always return zero for Presences and Auras. False or nil returns an index based on which button to highlight on the shapeshift/stance bar left to right starting at 1.
Returns
- index
- Number - one of following:
- Any class
-
- 0 = humanoid form
- Death Knight (only when arg1 is nil)
-
- 1 = Blood Presence
- 2 = Frost Presence
- 3 = Unholy Presence
- Druid
-
- 1 = Bear/Dire Bear Form
- 2 = Aquatic Form
- 3 = Cat Form
- 4 = Travel Form
- 5 = Moonkin Form (balance) / Flight Form (resto/feral/guardian)
- 6 = Flight Form (balance) / Tree Form (resto)
- Paladin (only when arg1 is nil)
-
- 1 = Seal of Truth
- 2 = Seal of Righteousness
- 3 = Seal of Insight - Seal of Justice if retribution
- 4 = Seal of Insight if retribution
- In 3.3.5a it appears the function returns the currently active Paladin Aura:
- 0 - No paladin aura active
- 1 - Devotion Aura
- 2 - Retribution Aura
- 3 - Concentration Aura
- ....
- Priest
-
- 1 = Chakra: Chastise or Shadowform
- 2 = Chakra: Sanctuary
- 3 = Chakra: Serenity
- 4 = Spirit of Redemption
- Rogue
-
- 1 = Stealth (3.1 - If the player has not learned the Shadow Dance talent, 1 is returned while in Stealth)
- 2 = Stealth (3.1 - If the player has learned the Shadow Dance talent, 2 is returned while in Stealth instead of 1)
- 3 = Shadow Dance (3.1 - This is used while Shadow Dance is active)
- Note: This seems to have changed again in 3.2. It seems now that 1 is always stealth, and 3 is Shadow Dance. I have not done thorough testing to prove this though, so I'm leaving the 3.1 info.
- Shaman
-
- 1 = Ghost Wolf
- Warrior
-
- 1 = Battle Stance
- 2 = Defensive Stance
- 3 = Berserker Stance
Example[edit]
local nStance = GetShapeshiftForm();
Notes[edit]
For some classes the return value is nil during the loading process. You need to wait until UPDATE_SHAPESHIFT_FORMS fires to get correct return values.