WoW:API UnitIsTapped: Difference between revisions
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Returns true | {{wowapi}} | ||
Checks to see if a unit is tapped. | |||
local isTapped = UnitIsTapped(unit); | |||
---- | |||
;''Arguments'' | |||
:;unit ([[API_TYPE_UnitId|UnitID]]) : the unit name (e.g., "target") | |||
---- | |||
;''Returns'' | |||
:;isTapped: true if the unit is tapped, false otherwise. | |||
---- | |||
;''Example'' | |||
if (UnitIsTapped("target")) then | |||
-- Target is tapped | |||
end | |||
;''Example used in conjunction with UnitIsTappedByPlayer'' | |||
if (UnitIsTapped("target")) and (not UnitIsTappedByPlayer("target")) then | |||
-- Target is tapped by another player | |||
end |
Latest revision as of 04:47, 15 August 2023
← WoW API < UnitIsTapped
Checks to see if a unit is tapped.
local isTapped = UnitIsTapped(unit);
- Arguments
- unit (UnitID)
- the unit name (e.g., "target")
- Returns
- isTapped
- true if the unit is tapped, false otherwise.
- Example
if (UnitIsTapped("target")) then -- Target is tapped end
- Example used in conjunction with UnitIsTappedByPlayer
if (UnitIsTapped("target")) and (not UnitIsTappedByPlayer("target")) then -- Target is tapped by another player end