WoW:API UnitIsVisible: Difference between revisions
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{{wowapi}} | |||
Indicates whether the game client (rather than the player) can see unit. | Indicates whether the game client (rather than the player) can see unit. | ||
---- | |||
;''Arguments'' | |||
:(String unit) | |||
:;unit : UnitId of the unit | |||
---- | |||
;''Returns'' | ;''Returns'' | ||
:;vis : | :;vis : Number - 1 if client can see unit, nil if not | ||
---- | |||
;''Details'' | |||
:The game client can see objects (including units) that the server has told it to load (and has not yet told it to unload). The server provides objects in a 100-yard radius, but seems to load them in batches. | |||
: | :This does not check for line-of-sight, only for game client visibility. | ||
Latest revision as of 04:47, 15 August 2023
← WoW API < UnitIsVisible
Indicates whether the game client (rather than the player) can see unit.
- Arguments
- (String unit)
- unit
- UnitId of the unit
- Returns
- vis
- Number - 1 if client can see unit, nil if not
- Details
- The game client can see objects (including units) that the server has told it to load (and has not yet told it to unload). The server provides objects in a 100-yard radius, but seems to load them in batches.
- This does not check for line-of-sight, only for game client visibility.