WoW:XML/Color elements: Difference between revisions
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"Color" elements are used in many object types. They can indeed be named "Color", but there are several additional possibilities: | |||
* Color | |||
* MinColor | |||
* MaxColor | |||
* BarColor | |||
* HighlightColor | |||
* FogColor | |||
The primary use however is in "Texture", which in turn gets used in ''many'' places. | |||
The Color element when used in a Texture element is | == Attributes == | ||
Attributes: r="#" g="#" b="#" a="#" | |||
* "#" is a value from 0.00 to 1.00 | |||
* r is red | |||
* g is green | |||
* b is blue | |||
* a is alpha (transparency - 0.00 is completely transparent and 1.00 is completely opaque) | |||
== Details == | |||
The Color element when used in a Texture element is applied only to an area with a solid block of color (with transparency). With other elements it can be used to change the color of the objects the element contains (such as the text in a fontstring). If you define file="" in the texture tag however Color will have no effect. You will have to use texturename:SetVertexColor() | |||
== Example == | |||
<Layer level="BACKGROUND"> | |||
<Texture name="$parent_TextureName"> | |||
<Color r="1.0" g="1.0" b="1.0" a="1.0"/> | |||
</Texture> | |||
</Layer> | |||
[[Category:Interface customization]] |
Latest revision as of 04:49, 15 August 2023
"Color" elements are used in many object types. They can indeed be named "Color", but there are several additional possibilities:
- Color
- MinColor
- MaxColor
- BarColor
- HighlightColor
- FogColor
The primary use however is in "Texture", which in turn gets used in many places.
Attributes[edit]
Attributes: r="#" g="#" b="#" a="#"
- "#" is a value from 0.00 to 1.00
- r is red
- g is green
- b is blue
- a is alpha (transparency - 0.00 is completely transparent and 1.00 is completely opaque)
Details[edit]
The Color element when used in a Texture element is applied only to an area with a solid block of color (with transparency). With other elements it can be used to change the color of the objects the element contains (such as the text in a fontstring). If you define file="" in the texture tag however Color will have no effect. You will have to use texturename:SetVertexColor()
Example[edit]
<Layer level="BACKGROUND"> <Texture name="$parent_TextureName"> <Color r="1.0" g="1.0" b="1.0" a="1.0"/> </Texture> </Layer>