WoW:XML/Color elements: Difference between revisions

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Atributes: r="#" g="#" b="#" a="#"
"Color" elements are used in many object types. They can indeed be named "Color", but there are several additional possibilities:
* Color
* MinColor
* MaxColor
* BarColor
* HighlightColor
* FogColor


  1. is a value from 0 to 1, r is red, g is green, b is blue and a is alpha
The primary use however is in "Texture", which in turn gets used in ''many'' places.


The Color element when used in a Texture element is there only to an area with a solid block of color (with thansparency). With other elements it can be used to change the color of the objects the element contains (such as the text in a fontstring). If you define file="" in the texture tag however Color will have no effect. You will have to use texturename:SetVertexColor()
== Attributes ==
 
Attributes: r="#" g="#" b="#" a="#"
 
* "#" is a value from 0.00 to 1.00
* r is red
* g is green
* b is blue
* a is alpha (transparency - 0.00 is completely transparent and 1.00 is completely opaque)
 
== Details ==
 
The Color element when used in a Texture element is applied only to an area with a solid block of color (with transparency). With other elements it can be used to change the color of the objects the element contains (such as the text in a fontstring). If you define file="" in the texture tag however Color will have no effect. You will have to use texturename:SetVertexColor()
 
 
== Example ==
 
<Layer level="BACKGROUND">
    <Texture name="$parent_TextureName">
          <Color r="1.0" g="1.0" b="1.0" a="1.0"/>
    </Texture>
</Layer>
 
[[Category:Interface customization]]

Latest revision as of 04:49, 15 August 2023

"Color" elements are used in many object types. They can indeed be named "Color", but there are several additional possibilities:

  • Color
  • MinColor
  • MaxColor
  • BarColor
  • HighlightColor
  • FogColor

The primary use however is in "Texture", which in turn gets used in many places.

Attributes[edit]

Attributes: r="#" g="#" b="#" a="#"

  • "#" is a value from 0.00 to 1.00
  • r is red
  • g is green
  • b is blue
  • a is alpha (transparency - 0.00 is completely transparent and 1.00 is completely opaque)

Details[edit]

The Color element when used in a Texture element is applied only to an area with a solid block of color (with transparency). With other elements it can be used to change the color of the objects the element contains (such as the text in a fontstring). If you define file="" in the texture tag however Color will have no effect. You will have to use texturename:SetVertexColor()


Example[edit]

<Layer level="BACKGROUND">
    <Texture name="$parent_TextureName">
         <Color r="1.0" g="1.0" b="1.0" a="1.0"/>
    </Texture>
</Layer>