WoW:API GetItemInfo: Difference between revisions
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{{wowapi}}__NOTOC__ | |||
Return information about a specific item. | Return information about a specific item. | ||
itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, | |||
itemSubType, itemStackCount, itemEquipLoc, itemTexture, itemSellPrice = | |||
GetItemInfo(itemID or "itemString" or "itemName" or "itemLink") | |||
== Parameters == | == Parameters == | ||
=== Arguments === | === Arguments === | ||
:( | :(itemId or "[[itemString]]" or "itemName" or "[[itemLink]]") | ||
:;itemId | |||
:: Integer - The numeric ID of the item. ie. 12345 | |||
:;[[itemString]] | |||
:: String - The full item ID in string format, e.g. "item:12345:0:0:0:0:0:0:0". | |||
:::Also supports partial [[itemString]]s, by filling up any missing ":x" value with ":0", e.g. "item:12345:0:0:0" | |||
:;itemName | |||
:: String - The Name of the Item, ex: "Hearthstone" | |||
:::The item must have been equiped, in your bags or in your bank once in this session for this to work. | |||
:; | :;[[itemLink]] | ||
: | :: String - The [[itemLink]], when Shift-Clicking items. | ||
=== Returns === | === Returns === | ||
:itemName, itemLink, itemRarity, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc | :"itemName", "[[itemLink]]", itemRarity, itemLevel, itemMinLevel, "[[itemType]]", "itemSubType", itemStackCount, "[[itemEquipLoc]]", "invTexture", "itemSellPrice" | ||
:;itemName : String - The name of the item. | :;itemName | ||
:;itemLink : String - The item | :: String - The name of the item. | ||
:;itemRarity : Integer - The value is 0 to | :;[[itemLink]] | ||
:; | :: String - The item Link; you will see the clickable Link instead of the string. (String, such as: "|cFFFFFFFF|Hitem:12345:0:0:0|h[Item Name]|h|r") | ||
:;itemType : String - The type of the item | :;itemRarity | ||
:;itemSubType : String - The sub type of the item | :: Integer - The [[API TYPE Quality|quality]] of the item. The value is 0 to 7, which represents Poor to Heirloom. | ||
:;itemStackCount : Integer - How many of the item per stack | :;itemLevel | ||
:;itemEquipLoc : String - | :: Integer - The item level of this item. | ||
:;itemMinLevel | |||
:: Integer - The minimum level required to use the item, 0 meaning no level requirement. | |||
:;[[itemType]] | |||
:: String - The type of the item: Armor, Weapon, Quest, Key, etc. | |||
:;itemSubType | |||
:: String - The sub-type of the item: Enchanting, Cloth, Sword, etc. See [[itemType]]. | |||
:;itemStackCount | |||
:: Integer - How many of the item per stack: 20 for Runecloth, 1 for weapon, 100 for Alterac Ram Hide, etc. | |||
:;[[itemEquipLoc]] | |||
:: String - Where the item may be equipped, if it can. If not equippable, this is an empty string, "". The string returned is also the name of a global string variable, i.e. for "INVTYPE_HEAD", _G["INVTYPE_HEAD"] is a localized, displayable name of the location. | |||
:;itemTexture | |||
:: String (number) - Texture Id of the item icon. | |||
:;itemSellPrice | |||
:: Integer - Items vendor value, in copper. Will need to be parsed into gold, silver, copper. Format ggggsscc. | |||
== Example == | == Example == | ||
local sName, sLink, | local sName, sLink, iRarity, iLevel, iMinLevel, sType, sSubType, iStackCount = GetItemInfo(16846); | ||
message(sName..",".. | message(sName..","..iRarity..","..sType..","..iStackCount); | ||
====Result==== | ====Result==== | ||
: Message box will pop-up with - " | : Message box will pop-up with - "Giantstalker's Helmet,4,Armor,1". | ||
==Details== | ==Details== | ||
* If you have never seen the item that belongs to the Item ID or Item Link it will return ''nil''. | |||
* All string returns (itemName, itemType, itemSubType) are localized. Prior to 1.9, itemEquipLoc was localized also. | |||
== Changes == | |||
- | * Patch 3.2 - 11th returned value is the Vendor Sell Price for that item. | ||
* Patch 7.0.3 - itemTexture is now returned as a texture id, type number, rather than the full texture path as a string from before. | |||
Latest revision as of 04:46, 15 August 2023
← WoW API < GetItemInfo
Return information about a specific item.
itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, itemTexture, itemSellPrice = GetItemInfo(itemID or "itemString" or "itemName" or "itemLink")
Parameters[edit]
Arguments[edit]
- (itemId or "itemString" or "itemName" or "itemLink")
- itemId
- Integer - The numeric ID of the item. ie. 12345
- itemString
- String - The full item ID in string format, e.g. "item:12345:0:0:0:0:0:0:0".
- Also supports partial itemStrings, by filling up any missing ":x" value with ":0", e.g. "item:12345:0:0:0"
- itemName
- String - The Name of the Item, ex: "Hearthstone"
- The item must have been equiped, in your bags or in your bank once in this session for this to work.
Returns[edit]
- "itemName", "itemLink", itemRarity, itemLevel, itemMinLevel, "itemType", "itemSubType", itemStackCount, "itemEquipLoc", "invTexture", "itemSellPrice"
- itemName
- String - The name of the item.
- itemLink
- String - The item Link; you will see the clickable Link instead of the string. (String, such as: "|cFFFFFFFF|Hitem:12345:0:0:0|h[Item Name]|h|r")
- itemRarity
- Integer - The quality of the item. The value is 0 to 7, which represents Poor to Heirloom.
- itemLevel
- Integer - The item level of this item.
- itemMinLevel
- Integer - The minimum level required to use the item, 0 meaning no level requirement.
- itemType
- String - The type of the item: Armor, Weapon, Quest, Key, etc.
- itemSubType
- String - The sub-type of the item: Enchanting, Cloth, Sword, etc. See itemType.
- itemStackCount
- Integer - How many of the item per stack: 20 for Runecloth, 1 for weapon, 100 for Alterac Ram Hide, etc.
- itemEquipLoc
- String - Where the item may be equipped, if it can. If not equippable, this is an empty string, "". The string returned is also the name of a global string variable, i.e. for "INVTYPE_HEAD", _G["INVTYPE_HEAD"] is a localized, displayable name of the location.
- itemTexture
- String (number) - Texture Id of the item icon.
- itemSellPrice
- Integer - Items vendor value, in copper. Will need to be parsed into gold, silver, copper. Format ggggsscc.
Example[edit]
local sName, sLink, iRarity, iLevel, iMinLevel, sType, sSubType, iStackCount = GetItemInfo(16846); message(sName..","..iRarity..","..sType..","..iStackCount);
Result[edit]
- Message box will pop-up with - "Giantstalker's Helmet,4,Armor,1".
Details[edit]
- If you have never seen the item that belongs to the Item ID or Item Link it will return nil.
- All string returns (itemName, itemType, itemSubType) are localized. Prior to 1.9, itemEquipLoc was localized also.
Changes[edit]
- Patch 3.2 - 11th returned value is the Vendor Sell Price for that item.
- Patch 7.0.3 - itemTexture is now returned as a texture id, type number, rather than the full texture path as a string from before.