WoW:API GetFactionInfo: Difference between revisions

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<center>'''GetFactionInfo''' ''-Documentation by [[user:Ulic|Ulic]]-''</center>
{{wowapi}} __NOTOC__


<!-- Describe the purpose of the function, exhausting detail can be saved for a later section -->
This function was updated in patch 3.0.2
Get's information for Factions, also known as Reputation.


<!-- List return values and arguments as well as function name, follow Blizzard usage convention for args -->
Get's details for a specific faction/faction header, you can only view information on factions you have already encountered.
name, description, standingID, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed = GetFactionInfo(factionIndex);


*this info is current as of the 1.4 patch, thanks goes to Saien of Hyjal on the official forums for discovering the new values and order.
name, description, standingId, bottomValue, topValue, earnedValue, atWarWith,
  canToggleAtWar, isHeader, isCollapsed, hasRep, isWatched, isChild = GetFactionInfo(factionIndex)


== Parameters ==
== Parameters ==
=== Arguments ===
=== Arguments ===
<!-- List each argument, together with its type -->
:(factionIndex)
:(factionIndex)


:;factionIndex : Integer - the row which you wish to request info
:;factionIndex
:: Integer - The row of the faction display to request information from. The rows start from the top of your reputation tab as 1 and move down, includes headers but not hidden reputations.
=== Returns ===
:name, description, standingId, bottomValue, topValue, earnedValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, isWatched
 
:;name
:: String - The display name/label for this row.
:;description
:: String - Returns the small description from the reputation tab.
:;standingId
:: Integer [[API TYPE StandingId|StandingId]] - Numeric representation of standing(Neutral, friendly etc) with faction, is always between 0 and 8 (present for header rows, though its significance is unknown)
:;bottomValue
:: Integer - Numeric representation of the minimum reputation earned with this faction at the current standing, ex. Neutral is 0, Friendly is 3000 (Present for header rows, but significance of value is unknown).
:;topValue
:: Integer - Numeric representation of the maximum reputation that can be earned with this faction at the current standing, ex. Neutral is 3000, Friendly is 9000 (Present for header rows, but significance of value is unknown).
:;earnedValue
:: Integer - Numeric representation of the TOTAL reputation earned with this faction, ex. 1500/3000 Neutral is 1500, 2500/6000 Friendly is 5500 (Present for header rows, but significance of value is unknown).
:;atWarWith
:: Flag - 1 if player is at war with the faction, nil otherwise.
:;canToggleAtWar
:: Flag - 1 if player can toggle the 'At War' flag for this faction, nil otherwise.
:;isHeader
:: Flag - 1 if this row is a header row, nil otherwise.
:;isCollapsed
:: Flag - 1 if this row is a collapsed header row, nil otherwise.
:;hasRep ''(New in 3.0.2)''
:: Flag - 1 indicates when a faction that's otherwise a header should show its own reputation bar.(Currently used for Horde Expedition / Alliance Vanguard.)
:;isWatched
:: Flag - 1 if this faction is being watched (Show as experience bar in default UI), nil otherwise.
:;isChild ''(New in 3.0.2)''
:: Flag - 1 is used in conjunction with isHeader to create the new 3-level faction tree structure.
 
== Example ==
for factionIndex = 1, GetNumFactions() do
  name, description, standingId, bottomValue, topValue, earnedValue, atWarWith,
    canToggleAtWar, isHeader, isCollapsed, hasRep, isWatched, isChild = GetFactionInfo(factionIndex)
  if isHeader == nil then
      DEFAULT_CHAT_FRAME:AddMessage("Faction: " .. name .. " - " .. earnedValue)
  end
end
 
====Result====
:Prints each faction's name and earned value.
Faction: Cenarion Circle - 2785
Faction: Argent Dawn - 405
Faction: Thunder Bluff - 15042
 
=== looping over all factions ===
The above code will only loop over those factions visible in the faction panel and thus not include those in collapsed headers.
To loop over all factions, including the hidden ones, you can use the following code.
 
local factionIndex = 1
local lastFactionName
repeat
  local name, description, standingId, bottomValue, topValue, earnedValue, atWarWith,
    canToggleAtWar, isHeader, isCollapsed, hasRep, isWatched, isChild = GetFactionInfo(factionIndex)
  if name == lastFactionName then break end
  lastFactionName  = name
  -- YOUR CODE HERE --
  factionIndex = factionIndex + 1
until factionIndex > 200
 
== Reputation Information ==
Within the game reputation is shown as a formatted value of XXXX/YYYYY (ex:1234/12000) but outside of the reputation tab these values are not avaliable directly. The game uses a flat value for reputation.
 
 
=== Earned Value ===
The earnedValue returned by GetFactionInfo( ) is NOT the value on your reputation bars, but instead the '''distance your reputation has moved from 0''' (1/3000 Neutral). All reputations given by the game are simply the number of reputation points from the 0 point, Neutral and above are positive reputations, anything below Neutral is a negative value and must be treated as such for any reputation calculations.
 


=== Returns ===
{|class="darktable"
;''Returns''
|-
<!-- List each return value, together with its type -->
! Game Value
:name, description, standingID, barValue, atWarWith, canToggleAtWar, isHeader, isCollapsed
! Standing
! Earned Value
! Breakdown
|-
| align="center"| 1/3000
| {{reputation|Neutral}}
| align="center"|1
| 1
|-
| align="center"| 1600/6000
| {{reputation|Friendly}}
| align="center"|4600
| 3000 + 1600
|-
| align="center"| 11000/12000
| {{reputation|Honored}}
| align="center"| 20000
| 3000 + 6000 + 11000
|-
| align="center"| 1400/3000
| {{reputation|Unfriendly}}
| align="center"| -1600
| -1600
|-
| align="center"| 2500/3000
| {{reputation|Hostile}}
| align="center"| -3500
| -3000 + -500
|}
 
Notice that for negative reputation that the Earned value is how far below 0 your reputation is, not how far till Hated or Exalted.


:;name : String - Name of the Faction or Grouping
=== Headers ===
:;description : String?? - I have a decent number of factions on my main, this always returns nil
*Headers (or Header Rows) are the titles presented on top of your reputation groups as titles, such as "Shattrath City", "Horde" and "Steamwheedle Cartel". If you do not wish to use these values, you can use isHeader to filter them out.
:;standingID : Number - A numeric value that can be associated to a string for displaying the Standing text
:::''0 = "Unknown"''
:::''1 = "Hated"''
:::''2 = "Hostile"''
:::''3 = "Unfriendly"''
:::''4 = "Neutral"''
:::''5 = "Friendly"''
:::''6 = "Honored"''
:::''7 = "Revered"''
:::''8 = "Exalted"''
:;barValue : Number - the fractional number representing the how long to draw the bar
:;atWarWith : Boolean - true, is at war
:;canToggleAtWar : Boolean - true, can toggle at war status
:;isHeader : Boolean - true, is a header entry
:;isCollapsed : Boolean - true, is collapsed


----
== See also ==
__NOTOC__
* {{api|GetFriendshipReputation}}
{{Template:WoW API}}
* {{api|GetFriendshipReputationRanks}}
<!-- Update the category to the appropriate subsection, and be sure to put the function name as the label for the category link. Multiple subcategories are okay if appropriate, please dont link functions to the API Functions category directly. -->
[[Category:World of Warcraft API]]
[[Category:API Functions|Empty Template]]

Latest revision as of 04:45, 15 August 2023

WoW API < GetFactionInfo

This function was updated in patch 3.0.2

Get's details for a specific faction/faction header, you can only view information on factions you have already encountered.

name, description, standingId, bottomValue, topValue, earnedValue, atWarWith,
  canToggleAtWar, isHeader, isCollapsed, hasRep, isWatched, isChild = GetFactionInfo(factionIndex)

Parameters[edit]

Arguments[edit]

(factionIndex)
factionIndex
Integer - The row of the faction display to request information from. The rows start from the top of your reputation tab as 1 and move down, includes headers but not hidden reputations.

Returns[edit]

name, description, standingId, bottomValue, topValue, earnedValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, isWatched
name
String - The display name/label for this row.
description
String - Returns the small description from the reputation tab.
standingId
Integer StandingId - Numeric representation of standing(Neutral, friendly etc) with faction, is always between 0 and 8 (present for header rows, though its significance is unknown)
bottomValue
Integer - Numeric representation of the minimum reputation earned with this faction at the current standing, ex. Neutral is 0, Friendly is 3000 (Present for header rows, but significance of value is unknown).
topValue
Integer - Numeric representation of the maximum reputation that can be earned with this faction at the current standing, ex. Neutral is 3000, Friendly is 9000 (Present for header rows, but significance of value is unknown).
earnedValue
Integer - Numeric representation of the TOTAL reputation earned with this faction, ex. 1500/3000 Neutral is 1500, 2500/6000 Friendly is 5500 (Present for header rows, but significance of value is unknown).
atWarWith
Flag - 1 if player is at war with the faction, nil otherwise.
canToggleAtWar
Flag - 1 if player can toggle the 'At War' flag for this faction, nil otherwise.
isHeader
Flag - 1 if this row is a header row, nil otherwise.
isCollapsed
Flag - 1 if this row is a collapsed header row, nil otherwise.
hasRep (New in 3.0.2)
Flag - 1 indicates when a faction that's otherwise a header should show its own reputation bar.(Currently used for Horde Expedition / Alliance Vanguard.)
isWatched
Flag - 1 if this faction is being watched (Show as experience bar in default UI), nil otherwise.
isChild (New in 3.0.2)
Flag - 1 is used in conjunction with isHeader to create the new 3-level faction tree structure.

Example[edit]

for factionIndex = 1, GetNumFactions() do
  name, description, standingId, bottomValue, topValue, earnedValue, atWarWith,
    canToggleAtWar, isHeader, isCollapsed, hasRep, isWatched, isChild = GetFactionInfo(factionIndex)
  if isHeader == nil then
     DEFAULT_CHAT_FRAME:AddMessage("Faction: " .. name .. " - " .. earnedValue)
  end
end

Result[edit]

Prints each faction's name and earned value.
Faction: Cenarion Circle - 2785
Faction: Argent Dawn - 405
Faction: Thunder Bluff - 15042

looping over all factions[edit]

The above code will only loop over those factions visible in the faction panel and thus not include those in collapsed headers. To loop over all factions, including the hidden ones, you can use the following code.

local factionIndex = 1
local lastFactionName
repeat
  local name, description, standingId, bottomValue, topValue, earnedValue, atWarWith,
    canToggleAtWar, isHeader, isCollapsed, hasRep, isWatched, isChild = GetFactionInfo(factionIndex)
  if name == lastFactionName then break end
  lastFactionName  = name
  -- YOUR CODE HERE --
  factionIndex = factionIndex + 1
until factionIndex > 200

Reputation Information[edit]

Within the game reputation is shown as a formatted value of XXXX/YYYYY (ex:1234/12000) but outside of the reputation tab these values are not avaliable directly. The game uses a flat value for reputation.


Earned Value[edit]

The earnedValue returned by GetFactionInfo( ) is NOT the value on your reputation bars, but instead the distance your reputation has moved from 0 (1/3000 Neutral). All reputations given by the game are simply the number of reputation points from the 0 point, Neutral and above are positive reputations, anything below Neutral is a negative value and must be treated as such for any reputation calculations.


Game Value Standing Earned Value Breakdown
1/3000 Template:Reputation 1 1
1600/6000 Template:Reputation 4600 3000 + 1600
11000/12000 Template:Reputation 20000 3000 + 6000 + 11000
1400/3000 Template:Reputation -1600 -1600
2500/3000 Template:Reputation -3500 -3000 + -500

Notice that for negative reputation that the Earned value is how far below 0 your reputation is, not how far till Hated or Exalted.

Headers[edit]

  • Headers (or Header Rows) are the titles presented on top of your reputation groups as titles, such as "Shattrath City", "Horde" and "Steamwheedle Cartel". If you do not wish to use these values, you can use isHeader to filter them out.

See also[edit]