WoW:API DoEmote: Difference between revisions
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DoEmote -Documentation by Xenoveritas-
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: Executes one of the emotes based on the given token, including vocal emotes. The list of currently valid emotes is given in ChatFrame.lua, defined as one of the EMOTE<i>x</i>_TOKEN constants. <i>x</i> starts at 1 and currently goes up to 170 (as of 1.3.0). Certain emotes may also trigger character animations and sound effects. | : Executes one of the emotes based on the given token, including vocal emotes. The list of currently valid emotes is given in ChatFrame.lua, defined as one of the EMOTE<i>x</i>_TOKEN constants. <i>x</i> starts at 1 and currently goes up to 170 (as of 1.3.0). Certain emotes may also trigger character animations and sound effects. | ||
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Revision as of 04:54, 4 January 2006
DoEmote("token", "message");
Executes an emote.
- Arguments
- ("token", "message")
- token
- String - the token that describes which emote is being used. It is one of the emotes defined in ChatFrame.lua, as EMOTEx_TOKEN.
- message
- String - target / additional command for the emote? It appears that if this is a player name, then the emote is "done" to the player for emotes that support that.
- Returns
- Nothing.
- Details
- Executes one of the emotes based on the given token, including vocal emotes. The list of currently valid emotes is given in ChatFrame.lua, defined as one of the EMOTEx_TOKEN constants. x starts at 1 and currently goes up to 170 (as of 1.3.0). Certain emotes may also trigger character animations and sound effects.