WoW:API MessageFrame AddMessage: Difference between revisions
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MessageFrame:AddMessage -Documentation by Jason Citron, Additions by Dan Yankowsky, Fixes by Beladona-
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<center>'''MessageFrame:AddMessage''' ''-Documentation by Jason Citron, Additions by Dan Yankowsky, Fixes by Beladona-''</center><br/><br/> | <center>'''MessageFrame:AddMessage''' ''-Documentation by Jason Citron, Additions by Dan Yankowsky, Fixes by Beladona-''</center><br/><br/> | ||
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Any of the parameters after text are optional. The hold time should also be set however, otherwise the message will remain within the ScrollingMessageFrame until it is scrolled up past the lines specified in the frame, or until you exit the game. | Any of the parameters after text are optional. The hold time should also be set however, otherwise the message will remain within the ScrollingMessageFrame until it is scrolled up past the lines specified in the frame, or until you exit the game. | ||
Revision as of 12:15, 10 June 2006
← Widget API ← MessageFrame < AddMessage
Outputs text to a MessageFrame in the specified color, for a specified amount of time.
MessageFrame:AddMessage("text", red, green, blue, alpha, holdTime);
- Arguments
- (String text, Number red, Number green, Number blue, Number alpha, Number holdTime)
- text
- The message to output
- red
- The intensity of the red component. A clamped float between 0.0 and 1.0
- green
- The intensity of the green component. A clamped float between 0.0 and 1.0
- blue
- The intensity of the blue component. A clamped float between 0.0 and 1.0
- alpha
- The level of alpha opacity. A clamped float between 0.0 and 1.0
- holdTime
- length of time before the message fades out from the frame, in seconds
- Returns
- nil
- Example
UIErrorsFrame:AddMessage("Testing", 1.0, 0.0, 0.0, 1.0, 5);
- Result
Testing -- in red, fades out after 5 seconds
- Description
Any of the parameters after text are optional. The hold time should also be set however, otherwise the message will remain within the ScrollingMessageFrame until it is scrolled up past the lines specified in the frame, or until you exit the game.