WoW:API GetRaidRosterInfo: Difference between revisions
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{{wowapi}} __NOTOC__ | |||
Gets information about a raid member. | Gets information about a raid member. | ||
GetRaidRosterInfo(); | name, rank, subgroup, level, class, fileName, zone, online, isDead = GetRaidRosterInfo(raidIndex); | ||
== Parameters == | |||
=== Arguments === | |||
:; | :;[[raidIndex]] : Number - Index of raid member between 1 and (up to) 40. If you specify an index that is out of bounds, the function returns [[nil]]. | ||
=== Returns === | |||
:name, rank, subgroup, level, class, fileName, zone, online, isDead | |||
:;name | :;name: String - the name of the player | ||
;' | :;rank: Integer - The character's current rank in the raid. 0 is a standard raid member. 1 is a raid Assistant - labeled (A) in the standard raid window. 2 is the Leader of the raid - labeled (L) in the standard raid window. | ||
::'''Possible values:''' 0, 1, 2 | |||
:'''Possible values:''' | |||
; | :;subgroup: Integer - The raid party this character is currently a member of. Raid subgroups are numbered as on the standard raid window. | ||
: | ::'''Possible values:''' 1, 2, 3, 4, 5, 6, 7, 8 | ||
:'''Possible values:''' | |||
; | :;level: Number - The level of the character. If this character is offline, the level will show as 0 (not nil). | ||
: | ::'''Possible values:''' 0, any valid character level | ||
:'''Possible values:''' | |||
; | :;class: String - The character's class (localized), with the first letter capitalized (e.g. "Priest"). This function works as normal for offline characters. | ||
: | ::'''Possible values:''' Any valid character class, localized | ||
:'''Possible values:''' | |||
; | :;fileName: String - The system representation of the character's class; always in english, always fully capitalized. | ||
: | ::'''Possible values:''' "PRIEST, "WARRIOR", "WARLOCK", etc... | ||
:'''Possible values:''' | |||
; | :;zone: String - The name of the zone this character is currently in. This is the same value you see if you mouseover their portrait (if in group). If the character is offline, this value will be the string "Offline". | ||
:This | ::'''BUG''' (as of 2/26/2005): It seems that the person calling this function will have their Zone value returned as nil if they have not changed locations since last reloading their UI. Once you change locations (get the name to popup on screen), it seems to return as normal. This only seems to affect when you look at the zone value of yourself from the raid. ''Could a call to [[API SetMapToCurrentZone|SetMapToCurrentZone]]() cure this? --[[User:Mikk|Mikk]] 10:30, 13 August 2006 (EDT)'' | ||
:'''Possible values:''' | ::'''Possible values:''' nil, "Offline", any valid location | ||
; | :;online: [[Boolean]] - The player's current online status | ||
: | ::'''Possible values:''' 1, nil | ||
: | |||
:'''Possible values:''' nil | |||
; | :;isDead: [[Boolean]] - Returns if raid member is dead or not | ||
: | ::Note: this does not show hunters as being dead when they have Feign Death.) | ||
: | |||
== Details == | |||
: | :Regarding the correspondance of raid indices to players: Let C be the list of players in a raid ordered by their raid index. It appears that after any series of changes is made to the raid, at the end all players from C still in the raid will retain their original ordering (even if they left and rejoined the raid), with new members existing at any index 1<i<=40. | ||
Revision as of 14:31, 13 August 2006
Gets information about a raid member.
name, rank, subgroup, level, class, fileName, zone, online, isDead = GetRaidRosterInfo(raidIndex);
Parameters
Arguments
Returns
- name, rank, subgroup, level, class, fileName, zone, online, isDead
- name
- String - the name of the player
- rank
- Integer - The character's current rank in the raid. 0 is a standard raid member. 1 is a raid Assistant - labeled (A) in the standard raid window. 2 is the Leader of the raid - labeled (L) in the standard raid window.
- Possible values: 0, 1, 2
- subgroup
- Integer - The raid party this character is currently a member of. Raid subgroups are numbered as on the standard raid window.
- Possible values: 1, 2, 3, 4, 5, 6, 7, 8
- level
- Number - The level of the character. If this character is offline, the level will show as 0 (not nil).
- Possible values: 0, any valid character level
- class
- String - The character's class (localized), with the first letter capitalized (e.g. "Priest"). This function works as normal for offline characters.
- Possible values: Any valid character class, localized
- fileName
- String - The system representation of the character's class; always in english, always fully capitalized.
- Possible values: "PRIEST, "WARRIOR", "WARLOCK", etc...
- zone
- String - The name of the zone this character is currently in. This is the same value you see if you mouseover their portrait (if in group). If the character is offline, this value will be the string "Offline".
- BUG (as of 2/26/2005): It seems that the person calling this function will have their Zone value returned as nil if they have not changed locations since last reloading their UI. Once you change locations (get the name to popup on screen), it seems to return as normal. This only seems to affect when you look at the zone value of yourself from the raid. Could a call to SetMapToCurrentZone() cure this? --Mikk 10:30, 13 August 2006 (EDT)
- Possible values: nil, "Offline", any valid location
- online
- Boolean - The player's current online status
- Possible values: 1, nil
- isDead
- Boolean - Returns if raid member is dead or not
- Note: this does not show hunters as being dead when they have Feign Death.)
Details
- Regarding the correspondance of raid indices to players: Let C be the list of players in a raid ordered by their raid index. It appears that after any series of changes is made to the raid, at the end all players from C still in the raid will retain their original ordering (even if they left and rejoined the raid), with new members existing at any index 1<i<=40.