WoW:API UnitDamage: Difference between revisions

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=== Return Values ===
=== Return Values ===
# Low damage melee (tested appears correct)
# Main hand low damage
# High damage melee (tested appears correct)
# Main hand high damage
# Low damage unarmed (untested, 0 on a Paladin, actual number on a Priest)
# Off hand low damage (always returned 0 for me for characters without dual wield ability)
# High damage unarmed (untested, 0 on a Paladin, actual number on a Priest)
# Off hand high damage (same as above)
# Unknown (perhaps ranged)
# Unknown, but certainly not ranged, as that is given by UnitRangedDamage("unit"). Perhaps this is a buff number? (Always returned 0 for me)
# Unknown (perhaps ranged)
# Again, Unknown, but not ranged. (Always returned 0)
# Unknown (often times holds the value 1)
# Unknown (often times holds the value 1)

Revision as of 20:04, 15 January 2005

Description

Unit damage returns information about your current damage stats. Doesn't seem to return usable values for mobs, NPCs, or other players. The method returns 7 values, only some of which appear to be useful.

Return Values

  1. Main hand low damage
  2. Main hand high damage
  3. Off hand low damage (always returned 0 for me for characters without dual wield ability)
  4. Off hand high damage (same as above)
  5. Unknown, but certainly not ranged, as that is given by UnitRangedDamage("unit"). Perhaps this is a buff number? (Always returned 0 for me)
  6. Again, Unknown, but not ranged. (Always returned 0)
  7. Unknown (often times holds the value 1)