WoW:API UnitClassification: Difference between revisions
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UnitClassification -Documentation by danboo-
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;''Arguments'' | ;''Arguments'' | ||
: | :[[API_TYPE_UnitId|UnitID]] | ||
:;unit : the unit name (e.g., "target") | :;unit : the unit name (e.g., "target") |
Revision as of 19:43, 23 January 2006
Returns the classification of the specified unit (e.g., "elite" or "worldboss").
local classification = UnitClassification(unit);
- Arguments
- unit
- the unit name (e.g., "target")
- Returns
- classification
- classification
- a string representing the classification ("worldboss", "rareelite", "elite", "rare" or "normal")
- Example
if ( UnitClassification("target") == "worldboss" ) then -- If unit is a world boss show skull regardless of level TargetLevelText:Hide(); TargetHighLevelTexture:Show(); end
- Result
If the target is a world boss, then the level isn't shown in the target frame, instead a special high level texture is shown.
- Description
- Returns the classification of the specified unit (e.g., "elite" or "worldboss").