WoW:API MoveBackwardStop: Difference between revisions
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{{wowapi}} | |||
{{protectedapi|1.10|}} | |||
The player stops moving backward at the specified time. | The player stops moving backward at the specified time. | ||
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: The player stops moving backward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveBackwardStop(GetTime()*1000 + 2000); would cause you to stop moving backward in two seconds' time. | : The player stops moving backward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveBackwardStop(GetTime()*1000 + 2000); would cause you to stop moving backward in two seconds' time. | ||
: As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press. | |||
As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press. | |||
Revision as of 11:50, 18 June 2006
This function is PROTECTED, and can only be called from Blizzard code.
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The player stops moving backward at the specified time.
MoveBackwardStop(startTime);
- Arguments
- (Number stopTime)
- stopTime
- Stop moving backward at this time
- Returns
- nil
- Example
MoveBackwardStop(GetTime()*1000 + 2000);
- Result
- Description
- The player stops moving backward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveBackwardStop(GetTime()*1000 + 2000); would cause you to stop moving backward in two seconds' time.
- As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press.