WoW:API MoveBackwardStop: Difference between revisions
Jump to navigation
Jump to search
MoveBackwardStop -Documentation by AlexanderYoshi-
mNo edit summary |
No edit summary |
||
Line 26: | Line 26: | ||
;''Description'' | ;''Description'' | ||
: The player stops moving backward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveBackwardStop(GetTime()*1000 + 2000); would cause you to stop moving backward in two seconds' time. | : The player stops moving backward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveBackwardStop(GetTime()*1000 + 2000); would cause you to stop moving backward in two seconds' time. As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press. | ||
---- | ---- | ||
{{Template:WoW API}} | {{Template:WoW API}} |
Revision as of 23:13, 26 July 2005
The player stops moving backward at the specified time.
MoveBackwardStop(startTime);
- Arguments
- (Number stopTime)
- stopTime
- Stop moving backward at this time
- Returns
- nil
- Example
MoveBackwardStop(GetTime()*1000 + 2000);
- Result
- Description
- The player stops moving backward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveBackwardStop(GetTime()*1000 + 2000); would cause you to stop moving backward in two seconds' time. As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press.