WoW:API MoveBackwardStart: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Removed old protected line) |
||
Line 1: | Line 1: | ||
{{wowapi}} | |||
{{protectedapi|1.10|}} | |||
The player begins moving backward at the specified time. | The player begins moving backward at the specified time. | ||
Line 27: | Line 27: | ||
: The player begins moving backward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveBackwardStart(GetTime()*1000 + 1000); would cause you to start moving backward in one second's time. | : The player begins moving backward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveBackwardStart(GetTime()*1000 + 1000); would cause you to start moving backward in one second's time. | ||
: As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press. | |||
As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press. | |||
Revision as of 09:55, 18 June 2006
This function is PROTECTED, and can only be called from Blizzard code.
|
The player begins moving backward at the specified time.
MoveBackwardStart(startTime);
- Arguments
- (Number startTime)
- startTime
- Begin moving backward at this time
- Returns
- nil
- Example
MoveBackwardStart(GetTime()*1000 + 1000);
- Result
- Description
- The player begins moving backward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveBackwardStart(GetTime()*1000 + 1000); would cause you to start moving backward in one second's time.
- As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press.