WoW:API MouseIsOver: Difference between revisions

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({{framexmlfunc|FrameXML/UIParent.lua}} __NOTOC__)
m (catfix, Replaced: {{framexml → <br>{{framexml)
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{{framexmlfunc|FrameXML/UIParent.lua}} __NOTOC__
<br>{{framexmlfunc|FrameXML/UIParent.lua}} __NOTOC__





Revision as of 00:42, 15 July 2008


WoW API < MouseIsOver

"I" iconThis function is implemented in Lua here FrameXML/UIParent.lua.


Determines whether or not the mouse is over the specified frame.

isOver = MouseIsOver(frame, topOffset, bottomOffset, leftOffset, rightOffset);


Parameters

Arguments

(frame, [topOffset, bottomOffset, leftOffset, rightOffset])
frame
Frame - The frame (or frame-derived object such as Buttons, etc) to test with
topOffset
(optional) Number - distance from the top to include in calculations
bottomOffset
(optional) Number - distance from the bottom to include in calculations
leftOffset
(optional) Number - distance from the left to include in calculations
rightOffset
(optional) Number - distance from the right to include in calculations

Returns

isOver
Boolean - A true value if the mouse is over the frame, false otherwise.

Example

You can determine whether or not the mouse is over the minimap using the below.

if (MouseIsOver(MinimapCluster)) then
   -- do something
end


Details

It doesn't matter if the frame is hidden or not, if the mouse would be over it when you :Show() it then this function does return true.