WoW:CVar M2Faster: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Copy in text from patchnotes, fix cat. Unstub.) |
||
Line 1: | Line 1: | ||
From [[patch 1.11]] patchnotes: | |||
Optimization code known as "M2Faster" is now enabled by default. M2Faster can improve performance in crowded scenes when "Vertex Animation Shaders" is turned on. This function can be turned off by setting M2Faster to "0" in the config.wtg. | |||
* Reduces the unique number of vertex shader permutations that we will choose to use in rendering | |||
* Sorts the drawing of items in the scene a little differently to reduce the number of times we re-program the vertex shader hardware. | |||
Default: | |||
SET M2Faster "1" | |||
[[Category:Console Variables]] |
Revision as of 20:13, 2 January 2008
From patch 1.11 patchnotes:
Optimization code known as "M2Faster" is now enabled by default. M2Faster can improve performance in crowded scenes when "Vertex Animation Shaders" is turned on. This function can be turned off by setting M2Faster to "0" in the config.wtg.
- Reduces the unique number of vertex shader permutations that we will choose to use in rendering
- Sorts the drawing of items in the scene a little differently to reduce the number of times we re-program the vertex shader hardware.
Default:
SET M2Faster "1"