WoW:XML/Frame/frameLevel: Difference between revisions

From AddOn Studio
< XML‎ | Frame
Jump to navigation Jump to search
m (catfix)
m (Move page script moved page XML/Frame/frameLevel to XML/Frame/frameLevel without leaving a redirect)
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
==What is frameLevel?==
#REDIRECT [[XML/Frame]]
frameLevel is pretty much what it sounds like, it says what level your frame is on.
 
==What is the difference between frameLevel and [[XML/Frame/frameStrata|frameStrata]]?==
Well first off, you can't set frameLevel in your <Frame> tag. frameLevel is dictated by XML nesting. Check this example out:
 
<Frame name="MyFrame" frameStrata="DIALOG" parent="UIParent">
  <Frames>
    <Button name="MyButton">
    </Button>
  </Frames>
</Frame>
 
Since UIParent's frameLevel is 1, the frame we created here should be frameLevel 2 and the Button should be frameLevel 3.
 
You can check a frame's level with Frame:GetFrameLevel() and you can set it with Frame:SetFrameLevel(). However, setting a frame's level is ill-advised. It is given its level automatically and it's best to leave it that way. If you need to change a frame's level in your own code, best thing to do is just nest your code differently.
 
Note: If the parent of a frame is changed by your code, the frame levels are not adjusted to compensate.  You may need to adjust the frame's level to fix the way the frame displays.
 
==Possible Values==
* 0 - No parent
* 1 - Parent is UIParent
* 2 and higher...
 
[[Category:Interface customization]]
[[Category:Interface customization]]

Latest revision as of 04:49, 15 August 2023

Redirect to: