WoW:CVar extShadowQuality: Difference between revisions
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{{for|other uses of the name "Shadow"|Shadow (disambiguation)}} | |||
{{cvar}} | {{cvar}} | ||
This setting controls the Dynamic Shadows in-game.<ref> OLD http://forums.worldofwarcraft.com/thread.html?topicId=8202277367&postId=84018545557&sid=2000#12</ref> | |||
===Be warned, setting the shadow quality too high for your PC will bring it to its knees - work from a low setting and raise it. | == Warning == | ||
Be warned, setting the shadow quality too high for your PC will bring it to its knees - work from a low setting and raise it. | |||
== Current issues with Macs == | |||
==Current | |||
Currently, shadows don't work fully in [[CVar_gxApi|OpenGL]]. Using a d3d -> OpenGL interface will result in incorrect transparency within models. Using a shadow setting higher than "4" may result into a blank screen in raw OpenGL mode. | Currently, shadows don't work fully in [[CVar_gxApi|OpenGL]]. Using a d3d -> OpenGL interface will result in incorrect transparency within models. Using a shadow setting higher than "4" may result into a blank screen in raw OpenGL mode. | ||
==Default | == Default setting == | ||
;0 | ;0 | ||
==Possible | == Possible settings == | ||
;0 :Off. This leaves the 'blob' type shadow only. If off, [[CVar shadowLOD|shadowLOD]] is activated. | ;0 :Off. This leaves the 'blob' type shadow only. If off, [[CVar shadowLOD|shadowLOD]] is activated. | ||
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;5 :On for everything, shadows overlap, high-res, large distance. | ;5 :On for everything, shadows overlap, high-res, large distance. | ||
==Changing this setting== | == Changing this setting == | ||
In-game, type the following | In-game, type the following | ||
/console extShadowQuality ''setting'' | /console extShadowQuality ''setting'' | ||
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Or you can change the setting via the in-game Video Options. | Or you can change the setting via the in-game Video Options. | ||
== | == Patch changes == | ||
{{Patch 3.0.2|note=Added}} | * {{Patch 3.0.2|note=Added.}} | ||
==References== | == References == | ||
{{reflist}} | {{reflist}} | ||
[[Category:Console variables|extShadowQuality]] | [[Category:Console variables|extShadowQuality]] |
Latest revision as of 04:47, 15 August 2023
← Console variables < extShadowQuality
This setting controls the Dynamic Shadows in-game.[1]
Warning[edit]
Be warned, setting the shadow quality too high for your PC will bring it to its knees - work from a low setting and raise it.
Current issues with Macs[edit]
Currently, shadows don't work fully in OpenGL. Using a d3d -> OpenGL interface will result in incorrect transparency within models. Using a shadow setting higher than "4" may result into a blank screen in raw OpenGL mode.
Default setting[edit]
- 0
Possible settings[edit]
- 0
- Off. This leaves the 'blob' type shadow only. If off, shadowLOD is activated.
- 1
- On for characters (Players, NPCs, mounts, etc) only.
- 2
- On for Environment & characters, low-res, med-distance.
- 3
- On for Environment & characters, low-res, large distance.
- 4
- On for Environment & characters, high-res, large distance.
- 5
- On for everything, shadows overlap, high-res, large distance.
Changing this setting[edit]
In-game, type the following
/console extShadowQuality setting
Alternatively, you can exit wow, open the Config.wtf file, and add the following line:
SET extShadowQuality setting
Or you can change the setting via the in-game Video Options.