WoW:CVar extShadowQuality: Difference between revisions

From AddOn Studio
Jump to navigation Jump to search
(New page: Controls level of dynamic shadows cast by objects. *0 - Off. *1 - On for characters (Players, NPCs, mounts, etc) only. *2 - On for doodads as well. *3 - Unknown, no difference noticed. *4...)
 
m (Move page script moved page CVar extShadowQuality to CVar extShadowQuality without leaving a redirect)
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Controls level of dynamic shadows cast by objects.
{{for|other uses of the name "Shadow"|Shadow (disambiguation)}}
{{cvar}}
This setting controls the Dynamic Shadows in-game.<ref> OLD http://forums.worldofwarcraft.com/thread.html?topicId=8202277367&postId=84018545557&sid=2000#12</ref>


*0 - Off.
== Warning ==
*1 - On for characters (Players, NPCs, mounts, etc) only.
Be warned, setting the shadow quality too high for your PC will bring it to its knees - work from a low setting and raise it.
*2 - On for doodads as well.
*3 - Unknown, no difference noticed.
*4 - Higher quality shadows.


== Current issues with Macs ==
Currently, shadows don't work fully in [[CVar_gxApi|OpenGL]]. Using a d3d -> OpenGL interface will result in incorrect transparency within models. Using a shadow setting higher than "4" may result into a blank screen in raw OpenGL mode.
== Default setting ==
;0
== Possible settings ==
;0 :Off.  This leaves the 'blob' type shadow only.  If off, [[CVar shadowLOD|shadowLOD]] is activated.
;1 :On for characters (Players, NPCs, mounts, etc) only.
;2 :On for Environment & characters, low-res, med-distance.
;3 :On for Environment & characters, low-res, large distance.
;4 :On for Environment & characters, high-res, large distance.
;5 :On for everything, shadows overlap, high-res, large distance.
== Changing this setting ==
In-game, type the following
/console extShadowQuality ''setting''
Alternatively, you can exit wow, open the [[Config.wtf]] file, and add the following line:
SET extShadowQuality ''setting''
Or you can change the setting via the in-game Video Options.
== Patch changes ==
* {{Patch 3.0.2|note=Added.}}
== References ==
{{reflist}}
[[Category:Console variables|extShadowQuality]]
[[Category:Console variables|extShadowQuality]]

Latest revision as of 04:47, 15 August 2023

Template:For

Console variables < extShadowQuality

This setting controls the Dynamic Shadows in-game.[1]

Warning[edit]

Be warned, setting the shadow quality too high for your PC will bring it to its knees - work from a low setting and raise it.

Current issues with Macs[edit]

Currently, shadows don't work fully in OpenGL. Using a d3d -> OpenGL interface will result in incorrect transparency within models. Using a shadow setting higher than "4" may result into a blank screen in raw OpenGL mode.

Default setting[edit]

0

Possible settings[edit]

0
Off. This leaves the 'blob' type shadow only. If off, shadowLOD is activated.
1
On for characters (Players, NPCs, mounts, etc) only.
2
On for Environment & characters, low-res, med-distance.
3
On for Environment & characters, low-res, large distance.
4
On for Environment & characters, high-res, large distance.
5
On for everything, shadows overlap, high-res, large distance.

Changing this setting[edit]

In-game, type the following

/console extShadowQuality setting

Alternatively, you can exit wow, open the Config.wtf file, and add the following line:

SET extShadowQuality setting

Or you can change the setting via the in-game Video Options.

Patch changes[edit]

References[edit]