WoW:API UnitIsVisible: Difference between revisions

From AddOn Studio
Jump to navigation Jump to search
No edit summary
m (Move page script moved page API UnitIsVisible to API UnitIsVisible without leaving a redirect)
 
(One intermediate revision by one other user not shown)
Line 17: Line 17:
;''Details''
;''Details''
:The game client can see objects (including units) that the server has told it to load (and has not yet told it to unload).  The server provides objects in a 100-yard radius, but seems to load them in batches.
:The game client can see objects (including units) that the server has told it to load (and has not yet told it to unload).  The server provides objects in a 100-yard radius, but seems to load them in batches.
:This does not check for line-of-sight, only for game client visibility.

Latest revision as of 04:47, 15 August 2023

WoW API < UnitIsVisible

Indicates whether the game client (rather than the player) can see unit.


Arguments
(String unit)
unit
UnitId of the unit

Returns
vis
Number - 1 if client can see unit, nil if not

Details
The game client can see objects (including units) that the server has told it to load (and has not yet told it to unload). The server provides objects in a 100-yard radius, but seems to load them in batches.
This does not check for line-of-sight, only for game client visibility.